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Reviews for "Parasite X"

eep

was good at first. quickly got repetative and quite standard really. try push the boundries of gamers thinking a bit.

unbelivable responds:

Hmm, Thanks i will next time.

Bloody big deluge for little parasite blue!

Lvl 26, 2nd place at 24,000,000. (Without exploiting the cheat... yet)

I'm gonna rant a good long while, so if you're wondering why I have played for so long, it's to see if I can get an explosion big enough to fill the whole window or fast enough to just sit and just click my way through.

GamePlay Design:
Overly simple. The concept isn't very interesting to begin with in my opinion since many other games with same concepts exists already. The abilities given are rather limiting with few balances between them. Example, the size increase is as useless as the speed increase. After one upgrade of both categories I immediately switched to the others for I was able to see no change to the parasite significant enough for any future expenditure. The advantage of increasing the bomb recharge + explosion radius is what I find most exploitable, however I was quite displeased to find by surprise that the bomb radius upgrade is infact capped around 8 or so stopping around 110. If the upgrades have limits, I see no reason why this isn't shown. Players who wish to develop gaming strategies ought to be given a fair warning for all the critical limitations in a game. I'm also slightly disappointed with the lack of understanding and design of what a parasite really is, but being a biologist, this problem is probably overly fussed on my side. The mechanism for blood droplets falling is also quite poorly executed... I believe you have them such that when one is eaten another appears. What I don't understand is why you'd then make these appearing droplets fall much faster than when they originally were? I'm taking heavy deduction out of this game in 1) originality, 2) creativity and 3) accuracy. If my deduction to 3) is unfair in your opinion, feel free to change the name to "something X" instead. ex. Alien X, Bloody X. The game also has an exploitable bug.

GameItem Design:
Overly repetative. Similar to the criticism I've made about Red Code, there are even less varieties in this one. The upgrades show 0 change in terms of display and all levels look the same. Even if the background changes colour every 5 level to indiciate difficulty will earn you some points here, but for now, heavy deduction for 0 changes. Your parasites look a wee bit more like some shooting stars than what they really are suppose to be. I wish I can rant more, but unless I have limited letters to use, I'll spent them more effectively on suggestions.

Music/Ambience/Mood:
Good for the first 3 stages. The only music you have is one very loopable, which is good, for players who wish to keep playing will have to endure it. As the level increases and the game becomes more and more difficult, have the same calm music as the 1st stage just doesn't seem right.

Suggestions:
Finally I can suggest... Plenty to say here...

GamePlay Improvement:
- in-game accuracy needed; I don't know whether you ever bothered to open a bio-book (yikes! what's a bio-book?!) to check what a parasite really is or what/how it eats, you really should have done that before making a game about one. Ex. making the "Dragon Ball Z" movie without even knowing that the main character's physique is east Asian based, or "Harry Potter" without knowing that he is an English teenager.
- in game variety needed: more than just same blood droplet, more than just same shooting star parasite. Make your upgrade more interesting and make your upgrade actually noticible. The graphic is so dull that even changing the color of the upgraded characteristics will make it more interesting. Use upgrades like adding more parasites/multiply yourself after certain time/ recruit friendly parasite/ making the blood stick together etc. Someone below suggested adding a boss type droplet; I think that would be awesome! instead of beaker all the way, add some story to the game, like "the parasite has escaped and infected the scientist!", and changed the background to a wall of cells. I'd then add some white cells that hurts your parasite upon contact.

Ran out of letters. 6/10 3/5. Much improvements needed. Good luck in ... X-2.

Not bad

Fun and addictive but got boring kind of quickly.

Still exploitable.

Maybe not impossible mode, but normal mode is. If you're about to die, simply right click and hit play. It'll end the level for you and take you to the upgrade screen. Easy way to rack up a bunch of points and then spend em all at once. Might want to fix this.

Untill then: 6/10. 5 points for quality of the gameplay, smoothness, and overall making of. You lose 2 points however for very little if any replay value, 1 point for bugs, and another point for little originality.

Let's face it, there's a ton of games out there almost exactly like this one, or with the same concept. Something falls from the top and you have to kill it before it reaches the bottom *yawn*. However, animation was well done, I always like this style of camera mode (where it follows you around in a much larger world like somebody's holding it... think Lakitu from Super Mario 64)

Suggestions for upgraded versions/new games: Make collectable one time/limited time use upgrades during levels; items such as shields (for this game maybe a shield would be a wall that the cells get trapped at for 3 seconds), a screen wide bomb, size increasing/decreasing items that last maybe 20 seconds, etc.
Another possibility is adding more npc's, such as a white blood cell that follows you around on some levels and hurts you if it touches you, or cells that take a few seconds to fully 'eat'. You could even throw in a 'boss' cell in one level just for kicks.

Anyhoo, that's just my two cents. If this is exactly the way you want your game to be and don't care for my ideas, all the power to you and it's well done (graphically).

Very good indeed.

You have my 10.
Very addictive and well-balanced game. I should be working right now, but this got me stuck to lvl 22 until I realised how much time I've been 'wasting' here.

I still haven't reached the point where my upgrades are so useful that I can sit back and take it more easily.
Very well balanced game indeed.