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Not a bad game.. basic yet good graphics, good music. Simple and effective system ..
unlocking weapons should not be level dependant... it makes the whole process of buying/using another.. a waste of any previous ressource.. maybe make all guns availlable from the start, but they all function differently so your strategy is more important.
.. and i find it tiresome to work for hours to finaly reach the endgame gun.. only to realise its either broken or useless.
Repairs are wayyy too expensive. its a 1/1 ratio!! Cmon, make it 2 or 3 time cheaper so at least it wont absolutely murder our economy. Especially since some ennemies shoot at you the moment they spawn at the right angle.
"hit" detection only count direct hits. Make them count.
Underwater Subs should get damaged when hit, if only a little. They are the main reason i get damaged cuz i cant kill them at the same time as the other ships are spawning/shooting at me in the small time they are surfacing.
We cant avoid ennemy fire at all (and when we can its a waste of cash), and we got a floating turret. Right.
We are surrounded; then why does the ennemy bother to attack us? they can just be on their merry way and blow "the thing we defend, in theory" up to bits.
The machinegun should fire at the same line as the cannon, not side/side... its innefective since it miss all the time... and, it got little ammo and power.. so its pretty much worthless. It cant even stop a gunboat.
having 85% accuracy (for both weapons) gives a random special... i think.