The sequel is finally here!
Man, it's been awhile since your first game came out, but WOW, what an improvement.
I was actually hoping for the 1st game to have the RPG element that you displayed here, but at least you made that possible here.
First off, I'd like to address a problem I'm currently confronting in the game. (To all the people who are reading my review, I'd suggest not reading any further if you don't want to be spoiled of the storyline):
The problem I'm having is that during the mission that Felkon gave me to kill the witch, when I confronted the witch and told her I was not going to kill her, I went over to save the princess at the castle, and took off her necklace. After that, Felkon found me and kill the princess and everyone else in the world. So my question is, what in the world do I do now? I visited all the caves, went to every single town TWICE, and visited every room of the stormguard keep and felkon's keep, but I have no idea what to do. Is that it? Like I'm stuck? There's nothing to do and it's technically Game Over? If this is the matter at hand, then I'd like to ask you why you did not give us a message/warning telling us that that was the end of the game and that we chose the wrong path to complete the game? Instead, I had to waste 20 maybe 30 minutes tracing my steps to all the previous places I've been, whilst slewing so many enemies. -_- That would probably be my biggest complaint.
Suggestions:
I've definitely taken a liking to the various shops/items/spells that you've allowed us to buy and use. However, like one of the reviewers said, it was very easy to obtain the greatest items/spells/weapons after the 2nd mission was over. My suggestion for this would be to not only dish out more weapons/spells for us to buy, but also make different places sell different things. For instance, Stormguard could sell the default/normal steel weapons/armor, whilst other locations, based on where they are situated, could sell various armor/weapons that would suit the environment that they are contained around. For instance, I noticed from Storm Peaks to Peak's Watch area, there were several Ice Trolls and Flying electric monsters, so the blacksmith there would only sell armor and spells that would deal best against the particular monsters in that area. However, there is a problem with this suggestion of mine which can be fixed with the next suggestion I'm about to give. That suggestion is:
I don't think I can put it more simply than this, but you HAVE TO MAKE THIS GAME HARDER! I'm sure you've gotten several reviews by now stating this problem, and this problem was also affecting the first game you made. I'm not sure why you never took the time to make the game harder. Believe me, I love the game for what it's worth, and it's great storyline, but the problem is is that there is no.... how should I put this... gaming-value to this game. As many have already addressed, by simply holding down the directional button and holding down the A button or mashing the A button, you can just waltz onto any foe you want to, and slay them within 1 to 3 seconds. You have to make them harder or else the first suggestion that I made earlier won't have much use, but don't fix this problem JUST for that suggestion, just make it harder for the sake of playing a good game, not to say this game wasn't good.
Overall, this was definitely a heavy improvement/adjustment to your previous game, and it was definitely worth the wait, but the problems that were lingering from the first game are now affecting this game as well. Other than that, an author's comment would be very nice concerning the problem I'm currently facing about just walking around with nothing to do but kill monsters. I certainly hope that's not the end of it all, and that I just took a wrong turn in the storyline.
- Nondo