'eh
The first trap was incredibly frustrating. There was no cue to when to click exactly, and more often than not I would click at the right time and it still wouldn't work. If you wanted to make a trap that makes sense, we should be able to click as soon as the base is swinging away from the middle, not when it's about to swing back down.
Meh. Couldn't be bothered playing further than that, after the fourth axe it just got boring and/or unnecessarily hard.
Artificial difficulty lol.