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Reviews for "Space Wing"

A very long, hard last battle...

...tops this okay overhead-scrolling shooting game. I liked the rpg-style upgrade system, but the game could have used some better upgrades. Your "fully-upgraded" ship doesn't really feel like the 'ultimate' version, and some upgrades (like the extra HP/MP) don't really seem to add much. The graphics are acceptable, but not very eye-catching, with a simple polygonal style that reminds me of another shooter, the classic Alien Invasion from javagameplay. The controls are responsive and gave me no trouble, although I would have liked to be able to change to WASD style. The gameplay is pretty simple, you only have a basic gun that shoots in bursts, and a secondary laser weapon, both of which can be upgraded. The laser upgrades ARE pretty killer, but the gun upgrades are give-and-take: I stuck with the second one which makes you shoot three beams right in front of you, which seemed more useful for killing enemies (one-on-one at least) than the two-in-front, two-or-more-on-the-side version of later upgrades. All in all, this a decent effort and I'd be interested in a sequel which gets rid of some of the things that held this back from a better score. On a final note, that last battle is waaay too long and there is nothing at the end to make it worthwhile, kind of like an NES game ('thanks for playing', game over, and then you get kicked back to the menu screen). Maybe the ability to continue with all your upgrades from level 1, or something to justify such a prolonged fight would have made me feel better for putting in the time.

a little too easy

beat it with almost full hp. u need to lvl up the hp and mp early and get the speed to lvl3 at the beginning. before u fight the last boss(round6) lvl up the skill that adds more plasma stikes. great game that deserves more than a scrore below 4.

Jeeeeez

That this game has a score under 4 seems a tragedy to me. I felt like I was playing all the old Nintendo shooters like Life Force that I used to love!! I sincerely hope you put more out there. This was a masterpiece.

Loooooooved it

Shabizzle, beat that shit. Nice tho, hard, kept my fingers a movin'. Quickly.
Liked it, keep up the good work.

A great, if short, curtian-fire/collecting shmup.

I'm not sure what is meant by "90's sensibilities." The graphics and music all feel reminiscient of the 80's, except for the fact that it's all vector and not pixelly. Perhaps it refers to shmups that came out in the 90's and weren't availible to American audiences right away.

In any case, this flash sucessfully marries curtian-fire gameplay with cheesy retro ambiance, with the ever-popular "level-up your weapons systems between levels by spending experience points" dynamic that's become so popular with the Flash format.

Collecting the little score chips that drop when enemies die is important because that's how you level-up. It took me a while to figure out that multipliers come from collecting so many chips in a row with no misses. Levelling up automatically funnels all nearby chips into your ship, but this doesn't happen often enough for you to really plan to make strategic use of it. It might be a good reason to max speed first, though, since this makes it easier to collect chips.

I managed to get through the game upgrading vulcans, speed, missiles, bombs, and HP in roughly that order. I'm not sure if a bomb-centric levelup strategy is viable or not. Playing the game is great fun, tactically, with waves of enemies that require different tactics. Some foes require you to pull back so your spread vulcans get maximum coverage. Some work best if you pull in close to maximize dammage to a single large target. And some simply require you to stop firing and concentrate on dodging.

The bosses are also great, and every bit worthy of the moniker "curtian-fire." The generous health meter gives you plenty of wiggle room, especially if you choose to level it up. Hardcore shooter fans, of course, will try to get through the game without ever taking a hit, and from what I could tell, that is in fact possible. Just not easy.

The only things I could possibly ask for would be more stages, perhaps some sort of Achivements (especially clearing stages without taking a hit,) better graphics, or some sort of story. All of these things are unneccessary, though. I had more fun with this romp than with Drakojian Skies and Star Serpent Sigma put together. This is pure shooter bliss. CLOUND knows his genre well, (he had me at "Touhou",) and I can't wait for his next game! :)