SICK!
Awesome! Very professional and easy to follow -except for some minor parts. Thanks for taking the time to do this and share with us!
SICK!
Awesome! Very professional and easy to follow -except for some minor parts. Thanks for taking the time to do this and share with us!
nice
isn't 100fps a little much, as long as a human being already realizes animation at 25fps?
yeah you could say it's a bit overkill, especially if the machine you're using is a bit older. But really I set it to such a high framerate for fluidity - just making it look really smooth no matter how fast the ball goes. Also it helps cos when you reposition the fall when it hits a surface, a high framerate makes that little jump completely invisible.
pretty good !
very well explained but you need to know basic physics and maths
to understand it
xVel = xVel*(-f*cos2%u03B1+e*sin2%u03B1)+yVe l*sin%u03B1*cos%u03B1*(f+e);
yVel = xVel*sin%u03B1*cos%u03B1*(f+e)+yVel*(
f*sin2%u03B1-e*cos2%u03B1);
this made it bounce of the "block" better i don't know why I just made the f a -f and the e a +e in the first bracket
but afterward it seemed to bounce better (y)
My brain hurts
this is intended to smart people man but thanks... i guess
Wow.
I didn't know Flash was so complicated...But good Job on the Tutorial! It's perfect, except that the next and previously buttons were a bit small...