Just what I needed!
I've been working on a 3D game recently, and I didn't quite know how to handle collisions. But after seeing that margin system that you used, I think that I'll do just fine!
Just what I needed!
I've been working on a 3D game recently, and I didn't quite know how to handle collisions. But after seeing that margin system that you used, I think that I'll do just fine!
Woah.
Nice physics engine-scripting you got there =3 However I see that it doesnt jump off corners properly though...the ball becomes "deflated" after touching the sharp corner.
-1
so, err arctan in the calculator is tan rite?
Thanks, yeah I found while making it that from some angles it tends to jump off the corners a little unnaturally. Although I think if you change the corner surfaces from just partial circles to full circles to prevent a little gap between the adjacent flat surfaces appearing, that should help. Oh, arctan is like the opposite of nomal tan, like + is the opposite of -. So if you did arctan to a tan, they cancel each other out.
thats rele good
thats brillant im only giving 9/10 cus it was rele difficult 2 understand lol
but other than that its rele detaled and it looks like it took u a while 2 make
good job
NICE!!
Great!! thank you very much!
I learned many things from this tutorial!
I also made the inverted circle and rotation and made the ball throwable! =D
but there is something wrong!
you can drag the ball into a block or an inverted circle! and i didnt found a solution for it... =(
the variable slope is not perfect either
Very effecient
I was supprised at how complicated this can get. Im going through calc next year and was still alittle baffled about all this. Thanks for the tips