00:00
00:00
Newgrounds Background Image Theme

YubaOfficial just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Ragdoll Cannon 1.5"

Fun, but...

A lot of the levels was just trial and error and repeated guesswork. There really isn't much thinking to be had, except occasionally.
Nontheless, Interesting game.

Challenging

I enjoyed the first rag doll cannon and I must say that this one is indeed good, but overall it's the same game. It's good that you released another one while we all wait for ragdoll cannon two, but I can't help but to feel as if this one was rushed somehow. It felt like the exact same game, but I guess that's to be expected from the title of 1.5. It was fun though just as the first one was, but it felt much more difficult this time around. My best on the first one was around 32 shots, and this one took me well over 98. It was mind boggling and frustrating, but it didn't drive me completely insane like a handful of other games do. I guess I just suck at this game, but it's still pretty fun for a challenge. However the last few levels felt uneven, but I think they did add a bit of depth to the difficulty. I can't wait for two to come along, but for now this is worthy as a follow up to the first, even if it was a bit more difficult. The second one sounds promising though with your notice at the beginning of the game, so I hope you keep up the good work. My only suggestion for two is to add more features, but it seems you are already doing that, so I'm quite a bit excited to see what you're going to do. I highly recommend that everyone gives this game a shot.

Rating: 8/10
Score: 5/5

Loved

I love the ragdoll cannon games.

Niiice

this is one of those games i wont stop playing untill i've beaten it.

Blah.

The first one was pretty nice on level quality in proportion to design ideas, but this time around yours ideas are nicer but the levels DON'T ACTUALLY WORK MOST OF THE TIME. By as early as '10t2' the skill or luck required was virtually rediculous. Fix up your level designs, tweak some physics, make the ragdolls carry more weight instead of flopping onto key mechanics like a slice of meat, make the line platforms catch the rags properly. Anything, just fix it.