Sellout...
im giving you a 2 out of 10 based on the graphics and implementations you used. However...based on the fact that your forcing people to go offsite to play the entire game is essentially the same as forcing people to go out and buy a ps3 to play a game, thats not caring about entertainment...thats not caring about the people...thats only caring about bringing a certain site more viewers...
lets move onto gameplay...the game itself in comparison to the xeno tactic 1 is dissapointing to say the least. Where the first, once you upgraded a unit completly, it gained a little boost per say, which was needed in order to survive the harder levels. This game just seems bland with the 3 seperate upgrades, perhaps removing the 10 level cap would allow for better gameplay. Having 3 turrets that attack air would be nice...if all 3 actually did something...the air turret misses a majority of the time, especially when going from one target to the next...the frost turret fully upgraded dosnt do anything worth mentioning, and the debuffer turret tends to stick to a single target and becomes useless...
Keeping up with air attacks, why would you have them come from the top of the screen? in all seriousness i find it hard to accept that it was thought to be a good diea...of course nerfing the turrets and such maybe you saw it as a good idea as so the normal turrets diddnt in the way of the air turrets...each acting seperatly...just go back to adding air support to the basic turrets and people will be a lot happier.
onto ground turrets, compared to the first xeno, this one seemed too different for me to like, i diddnt mind the fact that i couldn't build mazes and such, though i missed that feature, but i did miss the fact that my turrets were severly underpowered and upgrades diddnt seem to make that much of a difference. Overall, everything was a bit too slow. The "splash" damage i couldnt find a use for considering the fact that the enemies were generally too far apart to recieve any kind of splash damage, rendering any special useless.
Again with the upgrades, forcing players to choose between the 3 and only allowing a total of 10 upgrades, putting it all into speed or power, the choice always comes down to power as speed dosnt increase enough to make any difference. likewise if you went with range, you might get an extra hit in, but it wont make a difference if you cant hurt the enemy.
if you do end up making a 3rd which i look forward too...please take into consideration these reviews that we have all written, dont be a sellout...(you can play the demo here, but to play the whole game, go here or here) i refuse to take part in promoting other sites while this site gets nurfed, and if i had my way, doing such things would cause the game itself from being removed.
Bring back the styling of xeno 1, a game that we all loved, a game we all played.