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Reviews for "Xeno Tactic 2"

Kinda hard...

I think it's kinda too hard, first one was more fun. The health level of the enemies grows extremely fast, while it is almost impossible to build some major turrets because of the lack of money. But the graphics are very fine, so is gameplay, but as I said, too hard.

Its fun but...

everything is great exept for the extra levels on the other site and AA turets, their so annoying because the enemy can come from anywhere so you have to save money to extend its range but you lose sheilds. just remove the AA feature to make the game better.

Decreasing step

I like the first Xeno a lot, so I am quite disappointed in this one.

-You can't build mazes.
-The second level is the hardest (I think... it's the only level, that took me several tries, even the hardest level on the other website was done with the first strike), so the difficulty seems not to be balanced.
-You only need three kinds of towers... no variety necessary.
-There are no highscore-possibilities, no replay value once finished.

And it's a bit cocky, to force people to go on other sites, to complete the game. It's just not nice.

PS.: I'm grateful for the flash pang game by the way. Brought back old memories. :-)

Meh.

Meh pretty much sums it up. The first one was much better. I think you should have just added to that one, rather than make a whole new one. Great graphics does not a good game make. You need to make it enjoyable, i.e. easier. Maybe if you had levels you could choose from? Take some ideas from Momentum Missle Mayhem, thats probably the best defense game i know of, although it's completely different.

In summary: 1st one=cool, fun despite the redundancy, entertaining, unique, good graphics.... 2nd one=Mildly entertaining, too repetitive, AA attacks over-priced & shitty, no music.... Just worse overall.

...

Too bad it doesn't have anything to do with the previous XENO tactics... Not a worthy follow-up if you ask me. Sorry.