Great (Pathing) Puzzle Game!
I love the concept you're using here. It's like a cross of the pathing game similar to sokoban with a twist.
I didn't say this was excellent for a few reasons. Partly because you expect new players to complete maps at 100% the first time they play, and partly because there's no logical reason to burn an island (your comment suggests I would be burning towns and stuff. woo bloodshed! wtf islands? you get the idea i hope)
Anyways, to fix this I suggest you allow for less than perfect land burns. Would be nice to know that I can at least see level 2 with only 5 or 6 points on level 1. I also suggest developing a bigger map mode where the idea is to figure out a way to get past the blue flames to get to a specific goal area. Maybe even an unlimited point mode where each move you do the blue flames move as well.
Still, interesting twist on the "alternate sokoban" genre, what I like to call turn based pathing games. Hope to see some improvements on this soon!