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Reviews for "Xenocrate2"

not bad...could be improved

was a nice game, concept was unoriginal though. i have to say that this brought nothing new to the game...the powerups were pretty lame. But good job on hiow smoothly the game ran. the difficulty level was pretty low due to the fact that you could use the mouse instead of the arrow keys. also more ives wouldve been better and the ability to get lives from powerups. cant wait to see how your next game improves on this one.

not bed

but too classic,make something new

Alright

I give this a seven because of everything else except originality. I dont particularily like these kinds of games but it was executed well.

Not bad.

A decent Arkanoid style game, but the lack of control customization is a large drawback.

Not bad

It's a tad bit slower and less action-packed than Araknoid, but you keep it interesting with all the powerups. The fireball and level skip ones kick ass! Also, this probably isn't new, but the chain reaction blocks add an interesting element of play. It's just too bad that they're a tad limited in their creative uses. What if there was a level that, if you hit the blocks, you set off a bomb? Or what about a puzzler level where certain blocks create reactions that either make some blocks impossible or difficult to reach, while others give you level warps, multi-balls or pother benefits?
Otherwise this is still a pretty decent if not above decent breakout clone with good "retro" (I hate that term) graphics. The only real bitch I have is that the level maker fucks-up my internet. And not quality adjustment? WTF?

Also, some tips for other players:
-When you start your game, notice how, before you launch your ball, that it moves along the paddle in preparation for the shot. Experiment with how you can move the ball around to fit your needs; the farthest of any side will launch the ball in that direction.

-As always, when you get the chance, GET YOUR BALL OVER THE ARRANGEMENT. It's so much easier when you can sit-back and let your ball eat away at the top layer of blocks. If you're real crafty you could even make an opening so small that the chances of you ball coming back through would be lessened, giving you more time to plan or yet, even better, shoot-away at the bottom blocks (if you have the laser powerup).

-It's all about angles in this game. If you can't roughly estimate where your ball will go next, you might as well be fucked.

Well that's it. I hope you found this helpful.