Not bad
It's a tad bit slower and less action-packed than Araknoid, but you keep it interesting with all the powerups. The fireball and level skip ones kick ass! Also, this probably isn't new, but the chain reaction blocks add an interesting element of play. It's just too bad that they're a tad limited in their creative uses. What if there was a level that, if you hit the blocks, you set off a bomb? Or what about a puzzler level where certain blocks create reactions that either make some blocks impossible or difficult to reach, while others give you level warps, multi-balls or pother benefits?
Otherwise this is still a pretty decent if not above decent breakout clone with good "retro" (I hate that term) graphics. The only real bitch I have is that the level maker fucks-up my internet. And not quality adjustment? WTF?
Also, some tips for other players:
-When you start your game, notice how, before you launch your ball, that it moves along the paddle in preparation for the shot. Experiment with how you can move the ball around to fit your needs; the farthest of any side will launch the ball in that direction.
-As always, when you get the chance, GET YOUR BALL OVER THE ARRANGEMENT. It's so much easier when you can sit-back and let your ball eat away at the top layer of blocks. If you're real crafty you could even make an opening so small that the chances of you ball coming back through would be lessened, giving you more time to plan or yet, even better, shoot-away at the bottom blocks (if you have the laser powerup).
-It's all about angles in this game. If you can't roughly estimate where your ball will go next, you might as well be fucked.
Well that's it. I hope you found this helpful.