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Reviews for "Sonic RPG eps 8"

holy cow

that mr. bradratpoop is little bit right but he forgot about those seelkadooms dashs and that energy beam that do cost 1200 hp out I think I know about seelkadooms attacks here it is first he uses that star rain second he uses the SP aborber thrid he uses that dashes and the energy beam fourth he may repeat it or use that stupid blast of his. When his hp is somewhere to 45000 then he wont use those dashes he will just use the sheild and attack for subsitute of the dashes instead he might change this orders I mostly seen that seelkadoom use that blast after the sheild attack or the dashes well I want to say something incredible when sonics and shadows OL bars are full and its sonics turn use the double blast will impact seelkadoom to 4000+ when its shadows turn use the team overlimt will impact seelkadoom to 20000 that make to 24000 then seelkadoom attacks then sonics turn is jumped to shadows turn use the chaos control will impact him to 3600 and that makes to 27000+ then seelkadooms turn then its your turn use both double blast and chaos control that make to 7200+ if nesessary that makes a total amount of damage to seelkadoom of 34000+ holy crab huge impact if you dont understand what I am saying here then I will give you a procedure
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-------------------------------------
------------------------------------
SEELKADOOMS ATTACKS ( HP)

1. star rain------------------------------100 0-1200
2. SP aborber------------------------- takes SP away lesser that 30
3. dashes and E beam -------------1100-1300
3. during enemy's HP is 45000
sheild and attack-------------------- 1200-1300
4. dark blast----------------------------1700 -2100
-------------------------------------
-------------------------------------
---------------------------------
INTRUCTIIONS FOR IMPACT OF 35000 (HP)

need to heal if nessesary
1. OL BARS ARE FULL sonics turn use double blast----------3700-4200
2. shadows turn use team overlimt-----------------------------
-17000-22000
3. seelkadooms turn
4. shadows turn again use chaos control----------------------3400-370 0
5. seelkadooms turn
6. IF HEALING HAPPENS THIS PROCEDURE IS DONE-------------HP equals to 21000-25000
sonics turn use double blast--------------------------------
---3700-4200
7. shadows turn use chaos control-----------------------------3 400-3700
IMPACT EQUALS TO ----------------------32000-35000----
-------------------------------------
-----

grandf11 SAYS "Now got it?"

cool

folks this movie is cool well who much long is a chapter? they say on eps 7 this is the last eps that guy gandf10 claims that there are more eps to go hmm and also says that knuckles and nights will get involved but they are far away from sonic and shadow we have to wait a year again for eps 9 crab well we all know that seelkadoom is combine with sonic and shadows abilities by that eggman little stupid evil plan what is in the mind of shadows mind what is he thinking about looks like sonic not on his super forn by beaten by seelkadoom the fight was little bit easy here is some tips: if seelkadoom using that SP asorber when is shadows turn use the HP asorber it takes away seelkadooms hp and will heal shadows the amount has been taken away so you can teach seelkadoom a lesson not to DARE use that trick again it doesnt cost anything if you think you are getting away with the sacrificer that cost sonic hp to 900 but dos not cause alot of impact Dont waste your time with the royal sheild it may protect you but its expensive you will never know when seelkadoom use that dark blast like the most punishing attack watch out if you use the double blast when its sonic turn it hits seelkadoom like 3700+ or 4000+
if its shadows turn use chaos control it will be like 3200+ do those things and could impact seelkadoom like 7000+ seelkadooms moves are those dark balls that he summons are like to 1000+ the headbutts are like to 1200+ SP aborber like lesser than 30 seelkadooms sheild and attack like to 1300+ and that devastating dark blast when seelkadoom says "witness my power" like to 2000+ it mostly happens after when you use the team overlimt that team overlimt goes like 9500+ if you complete the code correctly and quickly you may hit seelkadoom like 20000 holy shit! if sonic and shadows hp is like to 1600-1900 heal yourself with the holy drops it heals you to like 1200+ if the hp is on lower than 1300 you need to use the healer it goes to 2100+ or otherwise seelkadoom will finish you off so be careful nice movie and good combat and make that eps 9 go fast and interesting dont think this review that you guys call me a big mouth but I am a big mouth

awsome!!!

it was awsome i loved how you got to use super sonic AND super shadow the boss wasa little easy i beat seelkadoom on the first try. But impressive work on the fight after you beat seelkadoom.cant wait till episode 9!

this is awesome

i just loged in NG so its my first rewiew its very cool the game is awesome when is ep 9 coming out???????

Walkthrough

First, Attack with Sonic. Then, attack with Shadow. Do this same strategy two to three more times. Seelkadoom's HP level should be at least 73,000 by now. Sonic and Shadow should have a lot of HP taken away by now, so use heal with Sonic, and heal with Shadow. They should be fully replenished, so Attack with Sonic, and then use Team Overdrive with Shadow. Now, attack with Shadow, and heal with Sonic. So, use attack when not using the Overlimit, and heal when things get ugly. You'd want to save all of your SP for healing. When Sellkadoom has a series of weak attacks, then you can use on of Sonic's or Shadow's Skill or Special Attacks. Seelkadoom's attacks are unpredictable, so sometimes you may need to think out an attack plan if he doesn't go your way. After a couple of turns, Seelkadoom's HP should be reduced to 40,000. Now, Use Sonic's and Shadow's Light Speed or Chaos Control Performance to lower his HP. It should amount to the same as the Team Overlimit, so now both should be recovering their OverLimit meter together, and you can use Team Overlimit together after using Attack a lot. After using Attack a bunch of times, Shadow or Sonic's Overlimit Meters should be full. Don't use it, just attack or heal with the opposite player. After this turn, you should be able to use Team Overlimit again with both of the Characters. This should take roughly 20,000 HP off of Seelkadoom. He should have about 9,000 HP left. The rest is easy. Just heal and use the last of your Special Attacks for each Character. Congratulations, you've defeated Seelkadoom!