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Reviews for "- Music in Motion -"

baad

the musc was ok but the gameplay was poor an allround 2

... controls arent smooth at all, audio quality is a bad... i recognize the song from geometry dash... i would have it as a good game if it werent soo.... it moves smoothly but the controls are somewhat sticky, i was a little disappointed but hey some other people enjoyed it ^.^

RUBBISH

Kept jumping 4ever - stuck in block oblivion!! AAARRRRGGGGGHHH.
Give it levels next time.

Horrible!

The only reason this was not a zero is because it had good music, but that does not detract from the poorly designed game. First of all you need to make more styles of blocks for the run and jump. 3 styles does not cut it. The falling blocks absolutely slaughtered the game. The controls were to touchy, the blocks were not synchronized to the music, and you can get killed by vanishing blocks. How stupid is that? The disco ball level was sadly the best. The ball was to small, so you couldn't run around a lot, and there was nothing to stop you from jumping around the circle. I couldn't play after that, it was just to horrible.

To make the game better next time you should follow these suggestions. Number one there needs to be more than three styles of platforms on the run and jump. Try angled, moving, or 1st class lever blocks. On the falling blocks you need to sync the music to the falling blocks. The blocks should vanish without killing you too. Also there should be blocks rising from the bottom to to make terrain. On the disco disaster, make the circle bigger, more terrain and include some traps, levers, buttons, and terrain to make the level chaotic.

Just annoying... hard to tell why.