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Reviews for "Adventures Of Gyro Atoms"

like it

I like this game it's fun but on world 2 i ran into a weird bug i died and fell under the lava, i could still move around but could not jump or do anything else. I was stuck and had to restart. You have a good game just think u need to work out the bugs

Not bad...

Pretty good, though I do have some complaints. It would be really helpful to freeze the action of the game when following a throw, as the camera obviously totally leaves the player, thus making you extremely vulnerable. Also, there were some parts that without constant forward-scrolling with the camera were pretty much impossible to not die on, like jumping to a platform off the screen with a spiky hedgehog/porcupine thing on it. Also, there were a TON of crystals throughout the level, but the player was limited to 6... why? It made the cannon boss impossible, as 3-4 crystals were needed to knock him down, and this had to be done 5 times. I died before I could find out if the crystal are basically in "clips" of 6, so I apologize if that's how it works. Another thing, when you get "game over," it just goes to a black screen... maybe either have it reload the main menu, or give a "Continue?" option as the game is quite a large download and closing the window and reloading the game just sucks.

I couldn't get it to start

It took some patients to get it to load, as it's rather large file, when it finally said start, I clicked the button, and the screen went black. I waited 5 minutes and it stayed the same. I closed the game, refreshed and tried again. Same results. I then closed my browser and tried again, I had to wait through the full load and again nothing happened. So I downloaded the latest version of flash (which I actually already had) and restarted my pc. It didn't help.
I even ran this on internet explorer, which I hate using. It didn't load ether. It's sad cause this looks like a quality game. I'll just give it a five, and not vote for it's real score, as that sounds fare to me.

A good first-gen platformer.

This game brought me back to mario and sonic days rather quickly, which was nice. The illustrated hints had nice art attached as well, which helped you get a good feel for the style of the character.

Unfortunately, one of the game's bigger features was also one of its largest drawbacks. The aiming feature. It seems rather nice, being able to throw an attack anywhere, and one that collects stuff for you too. It's nice, in theory. But the first boss showed the major flaw in that plan. It wouldn't be so bad if the shots didn't send the camera off to follow the little projectile, or if the camera quickly returned to center on the character. Instead, though, missing with a shot would cause the camera to go insanely out of place, and it wouldn't try to adjust itself unless no buttons were being pressed. This caused a great deal of difficulty, as you can imagine, in defeating a boss who shoots things at you. My suggestion, for a future version or next game, would be to either take out aiming, and have projectiles fly in a pre-determined trajectory, or to have the entire game pause until the camera returns to center on the character. It would increase gameplay tremendously.

Very nice

Although it wasn't the most original game, and the main character usually looked more creepy than anything else, it was just... so... sprinkled with awesome. The "style bouncing" didn't seem to confer me any advantage, but I was more addicted to timing that than anything in a game I've played recently. Overall... it was a very fun game, even if the critic in my has no real idea why. While a lot of things could be improved, major kudos for not forgetting the main mandate of a game- it simply has to be fun.