A good first-gen platformer.
This game brought me back to mario and sonic days rather quickly, which was nice. The illustrated hints had nice art attached as well, which helped you get a good feel for the style of the character.
Unfortunately, one of the game's bigger features was also one of its largest drawbacks. The aiming feature. It seems rather nice, being able to throw an attack anywhere, and one that collects stuff for you too. It's nice, in theory. But the first boss showed the major flaw in that plan. It wouldn't be so bad if the shots didn't send the camera off to follow the little projectile, or if the camera quickly returned to center on the character. Instead, though, missing with a shot would cause the camera to go insanely out of place, and it wouldn't try to adjust itself unless no buttons were being pressed. This caused a great deal of difficulty, as you can imagine, in defeating a boss who shoots things at you. My suggestion, for a future version or next game, would be to either take out aiming, and have projectiles fly in a pre-determined trajectory, or to have the entire game pause until the camera returns to center on the character. It would increase gameplay tremendously.