on throwing and dying.
at a certain point of the pirate stage where the giant piratey thingie camos chasing you, throwing the gyro atom can be fatal as you have to move continuously to avoid getting killed while looking at where the object is flying to so perhaps the path of which the thrown object goes should be shouwn only when the user holds down the space bar or something so that is such scenario no "lives" are unnecesarily wasted. Also, would it be possible for the charactor to respawn right next to the spot where he "died" rather than at the start point? It makes the game a little less frustrating at certain points.