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Reviews for "Adventures Of Gyro Atoms"

on throwing and dying.

at a certain point of the pirate stage where the giant piratey thingie camos chasing you, throwing the gyro atom can be fatal as you have to move continuously to avoid getting killed while looking at where the object is flying to so perhaps the path of which the thrown object goes should be shouwn only when the user holds down the space bar or something so that is such scenario no "lives" are unnecesarily wasted. Also, would it be possible for the charactor to respawn right next to the spot where he "died" rather than at the start point? It makes the game a little less frustrating at certain points.

hmmm

doesn't work

mmm...

this game was great!

it reminded me of the first ever rayman game and ratchet.

Fun, but gets boring and repetitive

This game is alright. It's pretty fun, but it just gets boring and repetitive. Also, the aiming and throwing thing is annoying. I want to throw some object at an enemy, and I have to sit through a sort of long clip of the object hitting the enemy, but continues flying off somewhere else. I don't have the patience. Of course, I didn't beat the game. It's a flash game. But, I do think that this game is okay. This game reminds me of something. The character reminds me of Ratchet.

I dislike the sounds that sound too cartoonish. Remember the Bugs Bunyn cartoons and other? With the eyes blinking and you can actually hear them blink? Makes me think of the flash movie Bambee that I just finished seeing. I said the same thing when reviewing that. Please fix that.

Overall, this game game blah blah blahhed taifmdsmgsf

Craving Originality...

I would of enjoyed the game play better if the engine in the game went faster. While I was playing this, I thought I was playing a pseudo-mix of 2 Sega characters: Sonic the Hedgehog, (EVERYBODY KNOWS HIM, YA!) and Bubsy; though Gyro or whatever the name of this character seems more of a hedgehog. Another downer is, you hadn't created your own sound for the door portals, you can really distinguish the sound when you go through the door as the "Sign on" sound from AIM.
On top of all that, this is the cherry on the pile of shit: Good concept with combo-jumps (like DDR or something) lol, and the throwing the atoms at monsters/other atoms.
I couldn't of done better myself, but I can be critical without being a hypocrite.