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Reviews for "Mashhouse"

this is fun

i like to kill him.. the suicide is a nice touch

exotworking responds:

I strongly recommend suicide features in games.

A good game with irritating problems.

This game is quite good however it becomes very tedious very quickly due to the buggy jumping mechanism. This game could be improved upon by modifying the jumping system so that you don't die the instant you move a tiny bit off the land. Also jumping while moving is buggy. Other than that great game!

Kid Paddle?

First things first: The graphics and most ideas were simply stolen from Midam, the comicbook writer of Kid Paddle. You could've made the main character "The Little Barbarian" so it would've been a tribute instead of a stolen piece.
Please give the man some credit! He deserves it!

Graphics: The brown-hooded butchers are as good as traced, so minus for that. You got some nice death animations and the bloodsplatters were pretty realistic.

Gameplay: The mechanics are AWEFUL. The collisions were misplaced, you die by jumping on an edge and the butchers kill you if you jump OVER them. Serious mistake there. (Yes, I AM aware you can only lure the 1st one in a trap)

Controls: Left, Right, Up and Down. Simple, but okay. I would've liked a better jump physics and a steady jump height. When I play a game, I seriously don't feel like pressing the Up arrow for half an hour.

Over-all: Not too bad, but as a Kid Paddle-fan I feel offended of the extreme similarities, but with a different main character. Work on the collisions and physics, since those are just agonizing. I like the Shift and Enter buttons.

exotworking responds:

It´s not stolen, man. It was inspired! If I would have used the little barbarian it would have been stolen though.
If you would have played it through you would have seen that I actually gave credit to Kid-Paddle. I just didn´t wrote it in the description because I wondered how many reviewers would recognize the Kid-Paddle-like style. In fact you´re the 4th or 3rd one I guess.

HARD AS FUCK

But I know that was your intention.

Problem is, there's a difference between hard and really glitchy. It's one thing to die easy. It's another thing entirely to die when you're a good three feet away from the thing killing you. If you tightened up the controls and the response to objects a bit, it'd be a great game. as it is, it's just way frustrating.

Could have been fun but...

I just couldn't get over the camera being locked on the character like that. looks good tho