Beat it, relatively easy but many bugs
The only real difficulty in the game didn't arise from the obstacles themselves or figuring out how to pass by, but rather the sloppy collision zones that were setup in the mechanics, things would kill you that simply shouldn't have (I.E. a swinging axe that basically takes up the whole ceiling so you can't jump even when it should be safe to) or as others have said the pit bug where you would fall even though you were completely safe.
Another problem is the rolling wasn't definite enough, it's like a mix between standing and safety.
This game had a lot of potential but ultimately there was an obvious lack of time committed to the oh-so-necessary details that take a game from okay to great.