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Reviews for "Submachine 5: the root"

very great game

loved it since the first

Impatiently awating the sequel.

I liked this game. It didn't seem as long as the others, (and not quite as long or deep as I was hoping) but was still very good. I love the slightly irritating way that you make it obvious that it is impossible to access some of the areas of the submachine. (for now, at least)

In response to the commentary at the end about the cypher plates, there aren't as many combinations as you'd think. Let's figure it out:
6 plates and empty slots that count as zero, making it 7 in total,
2 slots,
for each combination, there is a mirror cobination as well. eg. 6,5 = 5,6
so... 6,5 6,4 6,3... 6,0 but in the next line, we skip 6
5,4 5,3 5,2...
eventually, we get: 6+5+4+3+2+1=21
this is doubled due to the mirror combinations: 21*2=42
Almost forgot... add the one (0,0) 42+1=43.

So... if you were to remove the seven we have now,
43-7=36 unexplored rooms. That sounds like a reasonable number of rooms to add to the sequel. :-)

Even if you ignore the Cypher plates, there are still other rooms with unpassable obstacles, such as spikes or pointlessly interactive panels and buttons.

So... would it be safe to say we can expect a return to the root at some point in the future?

Even Better

pretty please make more!! =D

Found a glitch

If you leave a cipher plate to the teleporter machine and then teleport to the secret room, the plate is left there and you can't get it back.

Other than that, a very good game.

Once again...

...You have done a magnificent job! (it's still mind-twistingly hard, though)

This series is so wonderfully strange and interesting, I'm torn between wanting it to never end and wanting to know how something so masterful does end.

Please don't keep us waiting for 6. :)