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Reviews for "Black Sails"

Couldn't have stolen Sid's Pirates game idea more.

This game shows that you put a lot of effort into it, but for what? All you did was recreate Sid Meyiers PIRATES, and you did it very boring and badly. The sprites are beautiful but after that I see no more appeal.

If your going to pour your heart and soul into a game project, at least make sure the game your making is original. You even took the layout of the land, the ship battles, the cannon types, even the freaking music. You must not have an original bone in your body.

Perfect flash for this genre!

Aweseom game with lots of freedom and excellent programming, no glitches or any weird things happenned at all whilst I played. Though things do get a little slow and boring after a while.

Not bad

Could have been a lot better.
Seems you took the other game like this, and just made it worse.
1. Walking around town is gay. Just let us click on the building we want to go to, there is absolutely no fun in a slow character walking between buildings.
2. Looking for the ships in battle is slow, and boring. I think mine was even glitched. I was 'attacked' by pirates, yet I spent 5 minutes looking for them. I gave up and closed the game. Like the review below, it's just too slow and takes too much time.
From the other reviews, it seems that this is the whole game, sailing around, till you have enough money.

Ignore most Comments

You made an excellent game. It was very realistic and I still haven't beaten it yet, quite time consuming. Several things you need to fix. There were multiple times when I would be battling ships or 1 ship and I would spend 10 or more mins looking for the damn thing, I even tried waiting sometimes. I suggest you fix that with a compass type of algorithm. Also, something that really pissed me off is when I suddenly spawned into battle I was put right into a boarding other ship scenary which I instantly lost because I has less crew members. You should beable to fix that with changing the random generator. Lastly, when battling the visibility around the ship got very very bad at times, where you couldn't even see the other ships and just had to guess where they were and fire. I would suggest either keeping the game centered on the ship and then zoom out when the ship is in a certain proximity of other ships. That is it, again excellent game I hope to beat it soon. I've put like 8 hours into it, I had no New Years Celebration to attend and I was all alone, so give me a break.

Not very fun, but well made

All the technical aspects of the game where pretty good, at least as much as you can expect from a flash game. It was fairly extensive, and while I'd like to knock the boarding "numbers go down" system, I have to admit I've seen recent commercial games with the same, so I guess I can't fault it too badly.

Unfortunately, while it is technically quite a good game, it was at least for me not very fun. It was pretty slow, and I just ... didn't really have very much control over things. There wheren't any options to make the ship faster/stronger/more agile, or having allies, or anything else to give me an option other than slowly circling with the enemy ship while we shoot eachother. Boarding was entirely interaction free.

I dunno, I'd just personally want more to a battle than holding up and left and pressing z whenever the meter was full, until either one of the ships is destroyed or I can ram it. The ability to aim, or outmaneuver, or coordinate attacks between ships, or upgrade different sections of the ship, or something... and definitely some way to interact when attacking with infantry. Select attack patterns, different weapons that work better against different things, heck, make it rhythm based for all I care. Just something to do rather than watch the computer roll dice for a while. Maybe mystical sea powers to start whirlpools around enemy ships, cast fog, summon sea creatures? I dunno, something for me to do while I watch ships sail in circles and numbers go down...