00:00
00:00
Newgrounds Background Image Theme

CHLmac just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Swept to the End"

Fun

Fun, simple but solid plot and well put together. None of the writing made me cringe with embarrassment for the author. The gameplay is exacting without being unfair; it is entirely possible to get through the whole thing without taking a hit. Mind, it wasn't always immediately obvious how to do this, and this led to some early frustration, but it was rewarding enough figuring it out to make that frustration okay. You did, however, neglect to mention that the down arrow does something, namely ducking while sliding, and since this is eventually important, it should have been in the instructions.
Perhaps the woodcutter should consider piracy? (let's see how many get that)

SecretSecretary responds:

Nice that you learned that ducking move. And you can only do it whilst running. I probably shoulda mentioned that.

Cool idea, but needs some work on the gameplay.

I´ll start with the good first :
The story was cool, not very original, but cool anyway.
The graphics were lovely, I liked the "shadow" look you gave to everything.
The overall concept was very well planned and designed, it´s you and your horse in a race against the world.
BUT the bad is very bad actually :

The attacks don´t feel right, at all. The attack animations are akward and innacurate, a milisecond difference in timing even (specially) when jumping, allows the enemy to hurt you EVEN when you hit them, this became really annyoing with the zombies and got me cursing very loudly. You can´t make an attack animation last for 2 seconds, at least not in this game.
The other annoying thing was the fact that enemies actually stop you when you get hit, Maybe you tought of this as a "difficulty" that was worth adding; but in practice, when I´m riding a horse and a bat bites me, a wolf tries to bite my horse, or heck ... even if a zombie stands in my way with his "almighty hand of death", My horse would run over them like if they were not there.
It´s VERY frustrating to be stopped when you run, specially when that strange demon comes from out of nowhere and beats you to death, just because you were in the "recovery lag" that happens after a zombie stops you ...
Think about this, you should be able to run over enemies, at the cost of health if you want, but RUN OVER THEM.

Congrats anyway on a well-done game, hope to see it get better.
Good luck.

SecretSecretary responds:

LOL this was funny. Thanks for the tips. I'll definitely will consider them in the future.

It was a little Boring but Good...

I liked it but it took to long to really pick up and the horses kicks were hard to control in comparison to the axe. I also didn't enjoy how the characters were all black kinda got annoying but i guess that you're trying to portray lonliness and desperation so i get the motif. Anyway pretty good game but could use some more development if you want to get into a game that's more then just a time waster.

SecretSecretary responds:

Yeah true. This is my best game so far, and I have much to learn in ways of coding and animation and putting it all together to play nicely. But making Swept to the End has learned me a lot.

good

its a good game but sooner or later its getting boring..but man good game...

SecretSecretary responds:

Sorry that you got bored, its quite repetitive in the sense of gameplay. Although every level is in a different environment with new enemies I can understand you. Glad you still kinda liked it, thanks!

Alright

Not bad of a game could have used a larger screen. Another thing I didn't like was how when you take damage your pulled back resulting in more damage.

SecretSecretary responds:

Okay, I'll keep that in mind, thanks!