Eh, so-so.
It was lacking in graphics but I liked the concept of the game.
Eh, so-so.
It was lacking in graphics but I liked the concept of the game.
Yup!
Despite everything, this flash is good; there is just a lack of violence :)
Good job!
gets boring quickly
meh. not bad but not brilliant, its one of those games where you'll only play it when your REALLY bored
not bad
you just need to up the frame rate a bit, and maby make it bigger
frame rate is bad because of my engines limitations.
potenial game series with work
You lost points with me on a few things, but they're all things that can be easily improved with a tweak of actionscript or a change in design:
-Speed: the character didn't move very fast, and that slowed down the game for me. Although slow movment can be relaxing, it would be more suited to a character such as a jellyfish.
-Animation: the running animation did not play; perhaps this is just a glitch you overlooked.
-Screen Size: It's hard to tell what you're doing on such a small screen. I know it's more work to make a larger area, but it looks as though you built the tiles using an array. if that's the case, it won't be too much work to fix this.
-Controls: the controls did not feel right for me. they just weren't intuitive. simply usning the left and right arrow keys for running would fix this.
-Story: this is where the series comes in; if you flesh out your character and add a preface, you might be able to continue this through further installments.
-Design: the level design seemed random to me. taking your time and planning a level makes for a much better game. think about what the player would be thinking. i wasn't sure which way to go or what to do next. take out the guess work for the player.
That's my two cents. For your first game engine, this isn't bad at all, but I hope you get back to work and give us something much more polished next time.