Good idea, but poor execution
I like the cute characters and team-based gameplay. What I don't like, though, are that the levels are designed to be navigated painstakingly slowly. Your characters accelerate quickly, and it's very easy to accidentally fall. And yet, you only get a time bonus for completing levels at seemingly superhuman speeds. In my view, the gameplay would benefit a great deal from greater focus on puzzle-solving and less focus on not accidentally rolling off the edge of a platform (which is what occupied about 99% of my time while playing).