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Reviews for "Submachine: FLF"

More submachine fun...but too short

While this was just as fun (and sometimes frustrating) as the other submachine games, it was a little too short to carry the name, in my opinion. If you add on to this, and maybe give more depth to the narrative, it could be another classic.

Neat

Nice and entertaining, I admit I didn't finish it because I thought it was strange that you enter a projection of a lady from the slide, it sort of lost me and my interest. I haven't played many games like this, they're rather fun though, so I give you a 5/5 for originality. Good job.

Hm..

Graphics: They were better than average.
Style: I've played many a game on Newgrounds with the same style
Sound: A bunch of beeps and boops, nothing impressive.
Violence: One, because I cut a padded wall.
Interactivity: Alot of that.
Humor: Three, for the goat ball.
Overall: Seven

Could be a lot better, keep up the good work.

Bittersweet.

I have been a fan of the Submachine series since the original came out, and I must say that this game has the same distinct feel, the same type of atmosphere that the main series has. Though it is a spinoff, it feels like it could be a part of the main series.

However, there is a serious flaw: the game was far too short, and the ending kinda left me hanging, which is what really hurt this game's score. I hope you make a sequel to this soon, because I sure would enjoy it!

Its a bit short for my liking, and Future Loop Foundation's music doesn't strike me as particularly fitting for Submachine, but neither detract from my enjoyment all that much.