Good Game, show promise
I enjoyed this game the graphics were pleasant and you didn’t play that “old ugly hag” witch thing that so many people do. Comparatively, though, I liked Ed’s treasure much more (which I plan to review soon)
The first thing that got my beef was how easy it was to die and the fact that I had to play the whole game over again to get back to the same level, I game overed on level 8 twice before being able to play the whole thing through.
The barriers had strange designs and made it hard to distinguish where the bounding box probably was. Strangely the barriers’ artwork seemed to have had more work put into them than the broom, which you not only had to look at the whole game *you had to focus deeply on it* the background and the borders on the other hand get filtered out and are not as important (but still must be present to give the game it’s mood)
I couldn’t accurately pin point where the rotation axis was on the broom or where it “should” be but for some reason it “felt” wrong and didn’t give me the feeling of a broom hovering in the air scouring for it’s targets.
A few suggestions;
*The game gets boring to do the same thing over and over again each level, this seems like the type of game where you need certain powerups which are located throughout the level to get through certain areas (like the age old red key to open the red door)
*I didn’t mind the music but the ability to turn it off is always an invaluable addition to any game, that and a pause button,
*Sometimes I had a hard time figuring out if I’d died from time deficiency or for collision, something to indicate your death and the reason why should appear on the screen, but, of course not for too long.
*I liked that every new level refilled my health bar, but at some points I wanted to have some kind of object that I didn’t have to acquire but I could if I was brave enough to risk it, and since such object obviously need a worthy encouragement to cause the player to risk health for it, then it should probably be a health upgrade.
*After all is said and done and the game is complete I would have liked it if I had received some kind of reward for my efforts, but instead the victory sequence was exactly the same as for “game over” with the exception that the ingredients were now in their jars.