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Reviews for "Pedestrian"

good but

the screanm was annoying i sudgest you to remove it/

Delop responds:

PRESS P DUM ASS!!!!!!!11111

annoying

the only problem with this game was that damn scream when you fired a gun! that was very annoying. can you get rid of that or maybe put in a different sound?

Delop responds:

press P DUM ASS!!!!!

i have a rule

anything that keeps my attention for as long as this did, i vote to pass. it was fun. at least until i got to level 8. then the ammo stopped appearing and the game started to lag like hell.

Your right, it is fun

It is deffinately fun, unfortunately since not much happens it gets kind of boring. You mentioned you were making a grand theft auto game and if it uses this system than I can't wait to see. Cool game, good job, keep up the good work.

Delop responds:

who the fuc u think u are my teacher... no one tells me to keep up the good work...suc it!!!!!!1111

Potential...

Youre potential is way above average, although i dont believe for a minute this engine took you two days i do believe it was a good engine but it had some flaws. First off instead of having the character MC move you had the map mc move. This seemed to cause a bit of a visual problem for me because i like to know that the character can move his position. Also the pedestrians should occasionaly have a bludgeon of some sort. (lol i just said bludgeon). Also i dont know what kind of programming you did for the bottom right corner of the map but everything seemed to be dragged to it. Also there were some serious issues with the characters health and you either dont know or forget to put a removeMovieClip code in the bullets cause after you play for about a minute the lag gets enourmous even at the low quality. These are all just things that would bring this to the top along with you. For the compliements the animation was beutiful except the weapon pickup MC and Damage + MC. The Pause option is always helpful but the character MC was in a higher layer than the menu which causes visual issues. The actual idea is beutiful and continue in your long line of work. If you ever need help from a fellow flash programmer/animator just ask or message me. quaghome@optonline.net

Delop responds:

it is possible for doing this engine in two days (only noobs take 2 months seriously) the character movieclip does move, i'm using a vcam to follow with ease on the character's movement. this was an older version of the game and I added = random(700), not random += (700). my internet is shut off and im using my friend's internet. the bullets are actually within the character movieclip and disappear without needing a removieMovieclip. I didn't animate the weapon pickup or damage shit cause im too lazy and all i want to do is script. The character is not in a higher layer, it is called a depth, and i do not know why the hell it is appearing on top when I set it so that it lower than the options bar. thank you for your time and review i lov u
delop40n@gmail.com