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Reviews for "Morbus"

Nice work.

To those who were concerned of the alchemist only firing to the left? You have two keys, 'A' and 'S'. A is the left arm, and S is the right arm.
'D' opens doors, chests, and climbs ladders.
'G' lets you increase your stats after a level up (I got all the way to the end without knowing this)

I'd like to see a strategy guide or walkthrough, (Yes it's very linear, but I'd like to know the best way to get through the game, join the 'Order' at the library, and still end up with the best armour, weapon, etc, at the highest level to beat the game with.
Everyone that said their wasn't enough enemies or money drops, well, they're right.
I love the artwork, the animation could use tweaking, but the art? Very origanal style! Kudos on that. Kinda... Nordic?
I'd like to see a sequal with some more money drops, personally.
Oh: I did notice that sometimes you can find a knife inside of a skull. interesting. :P

I like these kinda of adventure games

i make this short and simple its like a rpg games i didnt have the best result cos my comp is crap. U can choose a variety of options ..
and many character which is good and the backgorund music is also good cos i didnt turn off my speakers.Hopefully this gives u a idea . im hurrrying cos i wanna play the game again (lol)

---ChinaTown Boi---

my favorit style

Make more and longer, please! I like this. And next time you could add save game feature too.

this game kinda tunk

this game has no save feature the music could have been better and it took so long to walk it was not worth it all gamers dont play this one unless you have a lot of free time trust me on this

Cool, but boring.

Learn how to implement a save feature. I only knew how to do two quests, the wagon transport and axe retrieval, which both gave poor reward. Take all the gold from every monster and quests after two hours and it didn't even add up to decent armor or weapon.

Enemies didn't respawn, the time walking around takes far too long, and the music was good but quite annoying later on. You had something good going, but somewhere along development the corners were beginning to be cut. I didn't run into any bugs, but that didn't really matter. Wish I did actually, it would've allowed me to quit the game sooner.

Nice idea, work on it.