Very cool!
That was really awesome, addictive and fun.
If you don't know how to play, it's simple. Just place the + and - stuff around to get the original + into the goal. Only have to use your mouse.
Anyway, great game.
Very cool!
That was really awesome, addictive and fun.
If you don't know how to play, it's simple. Just place the + and - stuff around to get the original + into the goal. Only have to use your mouse.
Anyway, great game.
theres just one problem
you are simulating realtime equations by stepping through time. theres a major problem with this when your ion is in close proximity to other ions. also at higher velocities this becomes a major problem; the ion will jump through walls. this realy is an amazingly simple game. i bet w/ a few hours i could have written it in java
Ehm? maybe too difficult?
i quitted in level 3... too difficult ^^
Glitchy
This is the glitchiest game I have ever played! I can't win level 3! but it's great so 8
Nice idea, hard levels
First of all i must say that musics are really good, it makes one keep playing until he really gets annoyed with the difficulty:D but there seems to be a problem with the push and pull forces (or it is really like this in atomic sense:D), yet makes no difference since this is a game and is meant to have fun where a difficulty ladder should be present through levels.
And a suggestion for improvement:
When trace is on, make it last until the next "go". I mean, I'd like to insert new charges according to the trace and when i "stop" trace wears off and I can adjust my charges by what i remember of the trace line. In short, if you make the trace line last until next run (not when "stop" is clicked), it'd help much more.