00:00
00:00
Newgrounds Background Image Theme

morgue2003 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Attraction"

writing as i play (wrote top bit after completion)

Simplistic graphics, how i like it,
i like original, challenging games, and something i look for in them is the ability to take a break once and again, and not making you rush, you had that, one thing missing is... well, no nothings missing, everythings there
i dont particularly like that kind of music, but then again its impossible to please everyone, the ability to turn it off was a great thing
violence, self explanatory
as a game (originally, a physics project but for now lets forget that) it has to be interactive, you move the particles (as i call them anyway) to shift the thing, then click go, so yeah, its interactive up until the button go is clicked, you cant do anything once you do that, but still, that contributed to the challenge, if you could alter it once go was pushed it really wouldnt be any fun
humor, well, wasnt funny, but physics projects cant be really, can they? and it didnt need to be either, as a puzzle game
overall, i enjoyed it, good job!

some level names included below so, if you want to play it the good way dont scroll down any further so you cant read any of the below

69 tries on transporter :S
yet off the screen seemed impossible... IS it possible?
okay not impossible, 81 tries
WOO completed at long lastttt

heh, thank you SO much for making this
great game, great... there was a trace function and i didnt remember to turn it on.... heh oh well, made it that little bit more challenging I guess,

few glitches I found, if you get the right amount of positive charges at the start, you can launch the particle(/magnet/whatever that you need to get to the goal) straight through the wall (thats kinda how I completed off the screen.... it just seemed too hard, used a > with a hole at the more concentrated end to slow it down at the other side... therell always be one guy or girl that finds a way around...(or straight through in this case) always)
not a glitch, but another way around, just make a path of positives to your goal on either side of where you want the moving piece to go, like this ========\ sort of, only with the + particles,
\=====
making sure that you put a large cluster of them at the start, to give it the initial boost,
and the moving piece will simply follow that path (to an extent)
youll work it out,

once again, thanks!

Nice

i never came across any glitches except that if you hit the goal on the side it doesn't count. i played for way to long. very addictive.

hmm

looks interesting ill play it now LOL :D

-Pokerstud001 a.k.a. \±/the Phoenix\±/ of fatal Infinity

Loved it.

I love physics games, and especically magnets and the sort. So you could imagine me clicking on this game with excitement. Which is what I did. The premise is simple yet effective: use magnets to guide a positive ion around walls and into a goal. This game entralled me, and I have to say that it's one of the best flash games I've ever played. I'd like to see a sandbox mode, and sometimes when I progressed to a new level, the ion stayed in the goal and i went to the next instantly. I wasn't complaining, but it's a bug you might want to check out.

Excellent game.

Smart

very well thought out game (and good) I dont know wtf that LLoyd is talking about