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Reviews for "Megaman Zero:"

From a fan's point of view... Needs work.

Controls were a bit luggish for me, it might have been easier if you gave a control editor instead of given keys. Not only that, sprite styles were mixed, which is a big no-no, it would've been better to try using that 32-bit Light Armor X in the beginning. Enemies were limited, no replay value, and I spent five minutes with this one before I got bored. Story was also sounding like something I read from a fanfic a while ago, the fanfic I didn't like at all...

Nice touches I thought were the Light Armor X Mugshot, though recolored, and the endless loop from Zero's theme arrangement. Either than that... Not bad, but needs work, I suggest looking at MegaMan Zero Alpha, which was released by Flash Portal as well. (Ha, not breaking any promotion rules, it's related!) That one was a nice cleanup compared to this one, and the story is somewhat interelated to the Zero Series besides this one.

well done

i did have some problems in the truck lvl until i found out that i just had to dash and jump :)

you get 9 cause u havent made the second yet

keep up the good work and may the force be with ya ^^

Pure crap

the truk level was immpossible. u couldnt get past the jumps cause i make the jump and die anyways. the only reason i didnt give it a zero is cause its a mega man flash and im a megaman fan

although it was good

yuo made it hard to predict where the pillar was, and spike should only hurt you, not kill you

nice arayh you rule!

love all your stuff keep it up! controlls WERE good and it was a good game!