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Reviews for "Gekisen card game"

Kind of like playin YU-GI-OH

Its almost the same but the cards need to have a little more detail
like special effects and stuff.

(Hey make a YU-GI-OH game that we can save our virtual cards online and play the computer and get more cards like on T.V)

unique+great idea, but incredably unbalanced game

a good idea but the battles are not fair at all. the cards are all pretty much the same, the rules are simple but somtimes confusing. no skill involved, the game is based entirely on luck of the cards you get and the cards enemy gets. to show more difficulty in later battles the creater just increased enemy health, a very boring and bloody impossible near the end method of harder play!

addictive at first but soon get tired, confused and frustrated with the lack of care when making the game flow fairly.

cool game

really gd game, found my self playing on its for a long time. great work!

I think its the base for an awesome game

The mechanics are fun, and there are alot of neat card combos to use, but having no control over your deck kinda hurts it. I love that someone has made a flash card game, and i think you have the base system down for quite a good one :) My only problems are with how training seems to do nothing(I've only played 20-25 total games, but none of my stats have increased at all), and how there is no control on the cards in your deck.

The main thing that really increases my drive to replace cards in my deck is that there are sooo many cards that are just superior versions of other cards. Like i wish the card that does nothing but cure poison was either deleted or made so it did something else, since theres another card that does the same thing, but heals you one as well. The sameapplies for the lower level healing and damage cards. Maybe the different 1-3 damage cards could do a side effect, like punch could make your enemy take 2 damage plus be unable to heal for 1 turn, or the quick slash could do 1 damage and give you 3 hazumi. Things like that would make alot of cards not seem worthless, which kinda detracts from the fun when you draw a card like "heals 1 point" instead of something like "gain 1 hazumi every turn" or an 11 damage or such.

Basically though, your game rocks, and i hope there are future versions with either some sort of customization, or with more varied cards. Even if my deck was never modifiable, the weaker cards having secondary effects like a 1 damage +1 defence attack just seems really cool. Wonderful job though :)

urbanprophet responds:

Thanks for your input.
Gekisen 1.2 will have deck customization, card market, card trading with NPCs and training will make you earn money and/or bonus points. See webpage for info.

Bleed

Here's how the game decides if you win or lose. If you get bleed card first, you win or else you lose. The bleed card needs a duration or something because 1 damage per turn doesn't sound too bad till it continues for 40 turns. Finding a card that cures it apparently has the same probability as finding santa hunting bigfoot.