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Reviews for "HAMU"

decent effort but...

Graphics- Decent, but...they're just boxes anyways...
Style- Almost no originality... some decent designs but still...
Sound- Repeditive and annoying
Violence- none...
Interactivity- Pretty good, but could have used some upgrades for the paddle
Humor- None.

Overall...unoriginal...but still a decent effort, come up with something that's either less mind-numbingly boring or at least original gameplay.

To the previous review: "I found this one to be pretty challenging"?

What other breakout games did you play...ones with a 3 cm column and a 2 cm paddle with 1 block at the top? And maybe the ball was a seeker so it wouldnt miss? Honestly people...this game was not hard at all...I got fairly far with no deaths and then got bored...and wrote this review

boring!!!!!

addictive but boring

yawn

it was fun at first but then it really got boring quick.
nice try though

variations on an established theme

Firstly - over 218 reviews, over 70k views/2k votes... front page... a lot of folk obviously loving the game... and because it was 2nd rather than first you suggest your work 'went to nothing'?

Ridiculous.

Anyway... I basically played this game one two occasions. Last time was when the game got front page. I got so far, failed, then left it. This time I again played, got to the 'Defence' level then after losing decided I couldn't be arsed going through all the levels again.

review
=====

---- I just don't like having to replay levels. I think you should at least have an option to continue.

----- Not much changes from level to level. Sure, the 2-hit blocks, the invisible blocks and invincible blocks were introduced, but I don't think there's enough creative variation.

++++ Great in-game presentation. Lovely particle effects for when the ball hits the walls or when the spinning blocks break. Nice spinning for falling blocks. Also, nice moving squares in the bg.

++++ The way we need to hit the blocks as they fall to garner the real points is an interesting one.
Having said that, I think more could be done with the idea. As it is, there doesn't seem to be any real encouragement to get the blocks as they fall. Maybe if so many gave a special ability or we needed a quota to pass levels, or even if you just gave us more lives after so many points...

overall
======
It's nice to see variations on an established theme, but I think you could have ran with the concept a bit more. As it is, I found it kinda dull and felt like playing yet again would be a waste of time.

Winbricks- The dinosaur, now with more bricks.

So let me get this straight, you took a dead corpse, decided to strip it's power ups from it bones, took the bones aparts, threw it all toghther and thought, "I want to hit more bricks so let's just try to get the ones we already broke"? oh man...give it up, winbricks is dead, DEAD! Throw in a broken record of a soundtrack and you got one dead desecrated corpse.

You've earned 3 old bones out of 10.