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Reviews for "Max Mesiria Chp1 RPG"

Really liked it

It had a great Final Fantasy type feel, but was much shorter than I would have expected. I'll definitely play the next game, but I would recommend a bit more in character development to keep people interested. That would be the main thing I felt this was missing. Other than that, great work and can't wait to see the next one.

Excellent Beginning

I liked the battle system you had, as well as the first few enemies you came up with. Separating special attacks from your MP was an interesting turn, continue working with that and I think you'll have a unique aspect to the game to separate it from others.

Couple things I felt were outstanding:

a) Boost is a magnificent Special to have. Giving back some HP and doubling your next turn's attack is an excellent concept. I also believe you have the right idea in making Boost's healing half the rate of Heal.

b)Gustave's battle animation is beautiful. Don't change his style. I think you have that nailed down quite well.

c)The environments were breath-taking; I commend you for such incredible work on that.

d)I throughly enjoyed the music you chose for both the normal and boss battles. Excellent choices on your part.

Couple things you might want to change/work on:

a) Fencing is a unique style of fighting, but I didn't feel the attack animations delt it justice. "Double Touch" could be pulled back a bit more getting ready for the second strike. "Slash" could also be helped out a bit by increasing the radius of the strike to encompass more of the screen. Perhaps having the blade swing in a 180° rather than the 130° you have him doing there.

b) The journal pages, you might want to lengthen them up a bit. Especially at the beginning, they are the prime source of backstory for Gustave. While I felt the explenation you gave was sufficient for an alpha of the game, it will need to be expanded on much later. I did not feel as if I knew him quite enough to become attached to him, although he seems like a really nice guy :).

c) While "Double Touch" is an okay name for a specialty attack, it would be better to name it "Double Pierce" or "Double Strike"; those have a bit more power behind them, and better fit the powerful nature of the attack.

On the whole, I would buy this game upon it's completion, so long as the story is unique and enaging and your scenery continues to be as gorgeous as what I've seen here.

Oh yeah, don't be afraid to put difficulty settings too. I finished the hard game...after realizing Level 4 wasn't going to cut it for the final boss :P

Fun, but 2 easy

the game itself was very fun, but extemely easy. I never had to use items and only had to use heal twice.

The only major thing is that there is no way to restore your specials (other than lvling up).

Boost is a little overpowered though... but the heal/Dbl hit combo is almost guaranteed to kill wither boss.

prety good

I havent played it all, but there is really only one flaw (for a simple RPG) the stance that your player is standing is off, he looks as if he is using a rapier but the sword's hilt would show elswise, but other than that this game is awesome! ( yeah it is rather easy)

Good start!

Well-programmed and attractive, albeit unfortunately short, which is why I call it a "good start". The battle and walkabout systems are both handled well. They don't really innovate on traditional RPG choices, but they're nonetheless well above what I'm used to seeing in Flash RPGs. The animations were also very well done. I wish I could have seen more enemies. Also, what medium/media was used to make the backgrounds? They're quite nice.
A few of the design choices made in this game are similar to ones I had in mind for an RPG I hope to make in the not-so-distant future. Of course each will offer their own unique content and creativity. Looking forward to more episodes.