Keep up the good work, Sven!
MUSIC:
Addicting and motivating at first, though the short, repetative, techno loop might either get irritating or cause seizures after a while.
CONCEPT:
Similar, though less complex, when compared to Big Fish's "Rainbow Web". Radarix is unique with the added time limit and the radar sweep required to validate a match.
GRAPHICS:
The hard work is appreciated. There is room for more detail and color saturation.
GAMEPLAY:
Very challenging to beat the clock. Nice touch is that radar can be accelerated when a match is made. Satisfying when minimum required matches are made. Time clock doesn't state in numbers how much time is available, so we don't know if higher levels mean more available time or same time quantity as level 1.
INSTRUCTIONS:
Took me 3 restarts to understand what the goal was. Instructions say to make "combos" but don't define what a combo is (1 vertical line of 3 matching colors)
OVERALL:
Sven's dedication and unique mindset makes him a stand-out in the sea of copycat and sloppy developers. Seeing no misspelled text is rare these days, and Sven nailed it. Very much looking forward to more games from this talented designer.