This game has pretty much no redeeming qualities. The graphics are simplistic, with an attempt to be nostalgic, and I'll give it a personal pass on that. However, the gameplay is ruined by how buggy and bad the programming is. The hit/collision boxes are absolutely terrible, as well are the controls. You can safely land on a block that is placed slightly next to a spike block and die, which means you most likely have to repeat the tedious process of jumping on glitchy, badly-programmed blocks again. The enemy hitboxes are screwed up, too; you can safely (and visibly) avoid an enemy and still die, regardless. The game requires a precision that, because of the horrible collision boxes, makes the game almost unplayable, aggravating, and boring. Whereas rage games purposely try to kill you and frustrate you, they at least don't do it through overall bad game-making.