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Reviews for "Super WalkLand"

Now I REALLY don't want the new walkman...

You know, an animated flash commercial for the Walkman would have gone a lot further than this. Super Walkland feels like yet another sad attempt of a corporate entity trying to virally market their new toy. The game's ulterioir motive is so blatant it's insulting. I hate how corporations like Sony spend millions in R&D for gadjets like this, but hardly give any effort toward creatively pitching them to the public.

Super Walkland lacks decent controls or audio design of any sort. The gameplay is tepid. All together it's just plain boring. It's obvious that it was created under a super tight deadline or an incompetent staff.

Sony needs to fire their online marketing dept, or pay their developers more in time or money to churn out better results.

Lame!

Relies too much on graphics

First off all, let me say that the graphics are excellent! they are. Unfortunatly most of the rest isn't...
The controls are standard though the running mechanism is stupid. Because you start to run automatically after a while, It makes everything much harder, i had to stop pressing now and then so i could succesfully hit the right ladder, or avoid jumping right into an enemy.
The weapon system (grenade or sword) is also quite useless, i only experienced one spot where grenades was actually useful, and that was quite far from the dispenser. Grenades should really be an accessory.
The sounds and music... wow... when promoting for a walk-man (a music player) you should think that it would contain varied and funky tunes that alone makes you want to play. No such luck, there's ony looped music that isn't too annoying the first level, but becomes really tedious after a while. The sounds are completely... not there...

Really man, You blew it when using this as promotion for a walk-man, relying too much on graphics, and too little on everything else. The game simply wasn't walk-man-ish... and so i don't think this helped any for Sony's sale.

I gotta admit, i liked the whole music underworld thingy, though.

Looks Cool, Plays Bad

The gameplay is aweful. Its not a very responsive system and the character's animation is limited and sluggish. Although you went through a lot of time to add style and feeling to this game, it faulters when you actually PLAY the game. I know there are technical limitations, but this was just a poor output.

I expect more when a major corporation is involved

Okay, so the super space-pirate hipster-ironic 1980's airbrush graphics are actually pretty cool, even though I hate the trend that I suspect spawned them. However, the gameplay is a total loss.

There is no real sense of weight or momentum to the character, in spite of her realer-than-real 3D-ish rendering. There is absolutely nothing satsifying about killing the enemies, and nothing visceral about getting hit.

Health recovery is so quick that there are no cumulative consequences of good or bad play, but I guess that's good because there is so little character control.

So how can it be improved? Slightly slower movements maybe. A little more follow-through on every move. Enemies that attack rather than just doing damage on contact or shooting little circles. Multi-directional attacks to deal with things that buzz around your head. Making it so that solid objects can't move through each other and attacks make distance between things. I don't know, figure something out.

And why can't she attack when she's on a ladder? I can punch people while hanging off of ladders, and she's some kind of superhero, right?

Sooooo........

Got bored after 70 seconds of gameplay.