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Reviews for "The armor RPG experiment"

bad

it sucks plan and simple if you boost your defense, then your attack goes down, if you increase attack defense goes down, if you increase magick your defense and attack goes down.

An Exercise in Futility

At first, playing this game can be a lot of fun, as you figure out what each of your commands can do and quickly gain levels, spending points in vital statistics and skills. After playing for a few minutes, however, it becomes obvious that the entire exercise in which you have been participating is futile.

You control a floating ball with a beard, hat, staff, and sword. You travel to "locations" which consist of single-combat with black and green floating balls with swords. Turn-based combat ensues. Every turn, you are able to execute one substantive command (an attack, an offensive or defensive spell, a healing spell, etc.). If you experiment a little bit, you find that you can first execute two non-substantive commands, aptly named "power-up", "defense-up", and "magic-up", which supposedly boost your stats during the battle.

As the game progresses, however, your enemies grow in strength directly proportional to yours. So nothing gets easier. If anything, the game becomes harder the stronger your character becomes. No matter how high your level and stats become, your damage output is capped by whatever random weapon you happen to have found battling the same floating black and green balls over and over again. Gaining levels becomes stupid--an exercise in futility, as you simply hope to get lucky against the random AI of these floating balls, gaining six, seven, eight levels after each fight.

The enemies get two turns to your one. All of them. If they ever randomly execute two of their special attacks in one turn, you die, regardless of your hard-earned level and equipment. If they ever randomly execute two healing spells in one turn, they've undone everything you can do, and more. You're banking on random numbers, hoping the random computer AI selects stupid moves, allowing you to slowly chip away at progressively longer and longer battles, and hoping you randomly discover some new item that will raise your arbitrary damage cap before the battles become impossible.

The concept of the game is passable (though the plot is a little simple-minded.) But the gameplay itself is a complete exercise in futility.

Errors with swords

I'm level 146 but it won't scroll over to the last 3 swords I've won
(up to death sword)

PEOPLE'S! ITS EASY!!!

I've already gotten up to the castle!!.. its really easy!!! if u guys need any help.. just instant message me at aim.. theoneNonly52

great game!

aww man.. i can't do the first fight:( need som help plz