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Reviews for "Kimblis the Blue"

Amazing

What a wonderful flash. Awesomely fun and just all-around great. Keep it up!

Jiggmin responds:

Glad you like it. :)

Help

Can someone please help me with the endless hallway? I go through the ones that point to each other and above the ones that point up, but nothing happens. What do I do?

Jiggmin responds:

Just keep doing what your doing, and you'll be out of there in 10 seconds.

In a grading of 0 to 10 points, I give it 20!

Very, VERY, creative, with VERY good graphics and sounds. Very good story too, it's still full of mystery, but I'm sure the continuation of it will bring us an excellent script. The part of taking care of the girl is very fun too, a little hard perhaps, but very fun.

For the people having trouble with the endless corridor level, let me give you a hint that someone already gave here in the reviews: the white stones on the way look like arrows, don't they?

Jiggmin responds:

Haha. Thanks mate, glad you like it.

Wow

This game is simply brilliant. It took me only 20 minutes to beat, however, which is a shame, because I'm sure this must have taken forever to make!

Pros
--the graphics are very good, especially during the cut scenes.
--the music is excellent, and the voice acting is superb as well.
--combat is challenging, but once you get used to the controls, not too difficult. The puzzles, also, are clever but ultimately not too hard to figure out.
--the in-game engine looks good and runs very smoothly.

Cons
--the controls are quite hard to get used to. I kept expecting to be able to walk and drag the girl along at the same time, but of course whenever I tried that I'd end up walking towards the little girl.
--magic is extremely inconvenient to use in combat compared with simple (or for that matter, enchanted) sword swiping. The first wind spell you get, especially, is really really lousy. What can I say--it kinda takes the fun out of playing a wizard when your spells are cumbersome and largely ineffective.
--this game was nonstop action for the most part, which meant that it was quite entertaining, but I admit, I found myself missing more traditional RPG elements like a persistent world to explore, items, and player-initiated dialog and character interaction.

Anyway, enough rambling: the bottom line is, you've definitely earned your 5 out of 5 for the day. Great job on this, and try not to keep us waiting too long for the sequel!

To the last guy...

If you mean the level where the bridge is out, you can't just fight it out. You need to do something. Try examining the walls near where the bridge should be. Maybe something could be knocked over...