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Reviews for "Rainbowsphere"

Good Idea for an Atari 2600

The game is a great idea, it's like a puzzle game, but it's too die and try. If you get my drift, and the replay is monotonous. The background and the level lay out is much to be desired. The idea is there, it just poor execution.

I beat the stupid game and the last half sucked...

This game has a great concept that's simple to understand but builds upon itself and adds complexity over time; however, it was executed slopppily to the point where the sloppy coding and hit-detection break the game. The combination of the game's piss-poor physics and the bad hit detection destroy the entire last half of the game, especially the whole last area inside the evil rainbow sphere's dungeon.

The game can't seem to make up its mind as to how the ball interacts with walls either. Nearly every wall in the game has a little bit of "give" so that you can slowly roll off the corner or pull yourself up when on the corner of a wall, but then you eventually encounter little balls that you have to bounce on. They act like walls that break once you jump on them, except that they suddenly change the "wall physics" so that they'll just break apart and not bounce you upwards if you try and roll/bounce on them from an angle. This may sound trivial, but players who get to those levels will start pulling their hair out.

Part of this issue has to do with hit detection, which is just all over the place throughout the game. Occassionally you'll end up getting killed simply by getting _near_ a wall or object (especially the little electric shits that start buzzing all over the place in the last third of the game).

The boss was a bit disappointment too. He was way too easy for all the crap the player had to do to get to him. The entire boss fight should have been more complicated (but not by making the player restart the whole fight if they die half way through, at least they allowed you to continue after each color you hit the boss with).

Escape levels suck, I don't know anyone who likes them but this game has one...and it sucks just like every other escape level. You beat the boss, and BAM! escape level. Unlike other escape levels that are primarily easy to allow the player to relax a bit after the major challenge, this escape involves crappy coloring so that you can't tell the difference between red electric bad guys and the red balls you have to jump on until you've died a few times. It also features boulders that fall from the sky without any sort of warning, thus _forcing_ you to redo the level (because it's really quite impossible to know about the boulders in advance). Plus the boulders feature REALLY BAD HIT DETECTION (more of that crap) and will kill you if you so much as think about getting within 3 miles of them. Lame, really lame.

Great concept, crappy execution.

In case you're wondering, I'm Frosted_Cheerios on the scoreboard (assuming it's a global upload and anyone can stand to beat the game). I ended with 129,132 points and got the password for the extra levels (more suck), which is "pizzaownage"

P.S. Level 26 sucked. The two yellow boxes at the start are pointless and just slow the game down. Also, there's an invisible wall way over to the right when you hit the first switch thing (once you hit the switch, bounce on a white ball and go as far to the right as you can so you hit the wall, if you keep trying to move into the wall by holding right, you'll hover right above the bottom of the wall, and if you have the skills, you can drop down perfectly so you don't hit the green floor or the green changer-ball so that you land on the little red post, thus skipping the whole top of the level).

stupid

there is something wrong on the secound level u car,t get past this little blue dot to the finish sort this out but thr first level was good

please god why bother???

honestly, the worst part of every video game ever created is the bit with the pixel perfect jumping... so why make that into a game?!?! absolute turd

no mute

I would play it but theirs no mute. no mute =BAD