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Reviews for "The Ambridge Mansion-Day1"

THIS GAME KICKS ASS!!!

great job, i love this game. keep them coming :)

Woah scary

i almost shit my pants i barely played this game so scary im gonna buy some diapers or sumtin to wear for when i play this game i rly wanna beat it.

It was creepy

Those things in the shadows, the dolls, and the screaming scene before you get to the real game play was too much (which is good). I was freaked out. I turned on all the lights in my room just to play this and had the cat sit with me. I know that the ending is supposed to be followed with the rest of the days, but I felt a little let down when I finished it. There was nothing after it. Since we have to wait for you to create the rest of the days, then you should give us a prelude or at least a "to be continued". You beat this game and then it just keeps going with nothing left to do. If you're able to create a full game then you don't have to worry about this, but as long as you have it broken down into segments then that's when my suggestion would be applicable.

Jesus Christ!!!

when i just started playin i thought it was gonna be stupid but when all those shadows and creepy noises started goin i just stopped, god that is creepy

Whoa change your underwear!

OK I am not easy to frighten but that scared the crap out of me so much I even had to take my earphones off for a minute. I was somewhat relieved when I saw in the reviews afterwards that it wasn't just me but everyone (or almost everyone - hardmen excused) else thought similar things. The puzzles also are very well done, although, as you will see below, I do have 3 suggestions for improvements. All in all this is probably the number 1 scariest game I have ever played, and one of the best puzzle games on NG.
For suggested improvements, I only have three small tweaks to mention:
1) The fading shadows were marvelous, really effective and scary...however, I think there was one in almost every room. I personally think that as they are so effective...having them only in a few rooms would have made them a lot more unexpected and potent.
2) The drawer that contained the marbles and piano token was, in my humble opinion, a little too difficult to find, in the end I had to resort to the walkthrough (which I hate having to do - but great idea to put one in) to see what I was doing wrong. Anyhow, perhaps this one is just me not searching thoroughly enough.
3) The end puzzle, very, very good, though it was, I also thought was unfairly hard in one respect - purple. I though the puzzle was in all other respects excellent, only I didn't find it obvious that purple was irrelevant...as it was completely omitted from the notes altogether but yet not from the paintings, which, although I see what you have done, suggested that it should still be included in the formula. I think perhaps a subtle suggestion that it shouldn't be used somewhere might just edge it from being one of those 'tear out your hair' puzzles to a good solid endgame cryptic.
Anyhow, just three small suggestions, but it is a fantastic game, I loved playing it.