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Reviews for "Driving Game Engine"

Suggestions

For a great example of a driving engine, you should try find Koala Clock's (Simon McClure's) CAR engine. It floats arround somewhere at clockcrewDotCoDotUkForwardslashSubliminal. You should be able to learn something from that.

Anyhow, a suggestion would be to make the car unable to turn when stationary. Last time I checked, cars didn't have a zero degree turning circle.

Let's see this implemented into a decent game now

IWantSomeCookies responds:

Last time I checked, cars didn't have a zero degree turning circle.

hehe. but thats some hard actionscripting to do! xD

.

the vehicle should be able to accelerate, brake and slow down so that it skids around corners and doewsnt just move, or not move in the direction you face it.
you might wwant to try having the course move with the vehicle too instead of just jumping section when you go offscreen

IWantSomeCookies responds:

thats hard, make the course move with and the car stays still.. anyway thanks for the review.

Could be nice

Could be nice but add some sound and or music 2 it. Also make some enemy's that are racing against you then it could be very nice.

-JF-

IWantSomeCookies responds:

yeah, enemies are very hard to make. Lol

Average engine

I hope in the final version it has a moving camera if it's going to be a racing game because that just doesn't work.

It's ok

but why do you just put out the engine? I would see why if you made an engine for other people to customisise, but why just put out the engine, when you could create a cool game with it?