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Reviews for "Stay Alive v.2"

its fucking great!

this is really awesome. i've never seen a flash fighter so smooth. the instant replay and the graphics overall are reall cool. if only it was a little bigger...

The replay is a good idea

but you should be able to skip it. and controls are
"A" = punch
"S" = Kick
"D" = Block
and arrow keys move you around
these are what i know so far i doubt there is more

Okay

This is nice for a demo but there no music only 3 fighters and stages. Im glad all this stuff is in the game but I want to see one finial kick ass game come out of this. Because really it just feels like a demo

meh

needed instructions man. i was liek pressing every letter and numberi had jsut hoping i hit the right 1. very well done game but jsut needed instructions

Solid Fighting Game

This took a while to create, and while it remains solid, it has a few problems. First, sound effects must improve and be featured in every action (this may be difficult and expands the size). Fighting games are made or broken by the sound palette. Imagine landing an uppercut and hearing only a small "tick" on contact.

Second: the fighters can walk into one another and land blows while facing opposite directions. Either add "mass" to characters that will "push" the opponent away or make them flip around one another (I recall in Prince of Persia, characters switched places during sword fights when they got too close to each other).

Third, the game seems easy. I got disappointed that the game may be much too easy to warrant any replay value.

If this is another unfinished product (with a full version to arrive later), then these problems may be addressed. Needless to say, you must be the first studio to utilize Instant Replay, which must have taken lots of code. It certainly is a novelty, so address the troubles above, and this fighter will roll in the fives.