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Reviews for "Vex Arena: 02"

Wicked friggin' game!

This game was awesome, I didn't lose interest at all! I liked the car level alot as well. Keep up the good work!

PeteCook responds:

Much appreciated. Will do.

smooth gameplay

- time: i loved the time limit. reminded me of time crisis except that time isn't added on. but, i loved that u added time as a factor into this game. gives the player a sense of urgency.

- enemies: it was very cool how shooting different parts of the body would trigger different animations. very creative. i also liked how you gave each enemy that little time meter so that the player can know how much time he/she has until he gets shot. again, sense of urgency. there were about two or three times when i had to shoot the enemy while the environment was moving. i loved those. i think if there was more movement on the enemies' part, it would've raised the level of difficulty a little bit more. sometimes, the enemies looked too static. and also, i think it's better if you sped up their death time. they felt like they were disappearing too slowly. and at first, when i shot them and they wouldn't disappear, i thought they were still alive so i was confused about that for the first few seconds.

- environments: great job with the movement from place to place. did you use a 3d program? it looked awesome.

- levels: it didn't really feel like the levels were getting harder as i progressed. however, i LOVED the car level. that was so creative. and it's always fun to run over terrorists. i loved the sniper level too.

- guns: my only problem was the m4. it felt a little weird when i clicked my mouse once, and like 3-7 rounds would come out. but other than that, the reloading was smooth.

- overall: it grabbed my attention the whole time i was playing it. it definitely is a successful game. after each level, it left me curious for the next level. there were a few bugs here and there but i'll let other reviewers get into that. all in all, one of the best games to reach newgrounds. excellent job.

PeteCook responds:

Thanks very much for taking the time to say all that about my game.

Just to answer your question: I used Swift 3D V2.0 to animate the levels.

The M4 idea was a spur of the moment thing. The way I did it was the easiest and laziest way. Sorry about that. But I'm glad you liked it.

GRRRRRRREAT GAME!!!!!!

Great game, very cool graphics and sound, great job on this game, hope ya will make more, keep it up!!!

PeteCook responds:

Thanks a lot man.

hs

Good game,nice graphics,I liked that each stage had a different weapon,but the way the enemies died was unreal,a pistol bullet cutting a head in a half?

Awesome.

The only problem I had was in the driving level, because the car doesn't behave like a normal car. I mean, when you're driving forward and you hit a wall, you bounce back and take some damage. But when you're in reverse, well...you drive THROUGH the wall, taking damage the whole way... It's a great game, I really enjoyed playing it.