Well, you've proved it
You've proved that most people on NG are very easily amazed by nice graphics but couldn't pick out the flaws if their life depended on it.
I give you props for the 3D rendering and models which is very nice. Cel shading, details, all there.
Since you say this movie is a test, you should be very open to suggestions on improving it, rather than just "THAT WAS THE BEST FLASH EVER!" Some of these have been mentioned before, but since I said your movie had many flaws, I better spell it out for you:
- Why did the police have such thick outlines compared to Robocop? Uniformity is key.
- What's with the nasty pixelation (very noticable in the beginning)? Try using a large image and shrinking, not the other way around.
- Your bloody was stylistic, but it didn't look it was coming from the police.
- I know he's robot, but man, Robocop sure moves slowly. I guess it's because none of the bullets even dented him, so he might as well walk over his enemies like a tank.
- This is the worst offense: The 3D models were terribly out fo sync with the background. Robocop slides all over the place when he slams that policeman into the ground, the police kneel down to the ground, the camera pans and pulls out, and the police slide around like they are kneeling on ice. You have to pay attention to that and make sure the models establish a good figure-ground relationship because it takes you right out of the movie.
I hope you take my advice seriously, if not to appease the picky NG viewers like me, but to better yourself as an animator. Sure, most of NG doesn't seem to notice or care that it's just a bunch of 3D poorly slapped onto 2d sketches, but if you take it to a non-amateur venue, you'll surely get the ass kicking your movie is asking for. I still liked the movie, I just thought you really put it together hastily.