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Dream Punk

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Medals

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Move 5 Points

Learn to move.

Bounce 5 Points

Learn to bounce.

Glide 10 Points

Learn to glide.

Hook 10 Points

Learn to hookshot

Map 5 Points

Learn how to use the map.

Grind 25 Points

Learn to grind.

"Ness" 25 Points

Learn how to "Ness"

Recall 50 Points

Ascend the mountain and learn how to remember.

1 Chime 10 Points

Ring 1 chime.

2 Chimes 10 Points

Ring 2 chimes.

3 Chimes 10 Points

Ring 3 chimes

4 Chimes 10 Points

Ring 4 chimes

5 Chimes 10 Points

Ring 5 chimes

6 Chimes 10 Points

Ring 6 chimes.

7 Chimes 10 Points

Ring 7 chimes.

8 Chimes 25 Points

Ring 8 chimes.

9 Chimes 50 Points

Ring all 9 chimes.

Tape Collector 10 Points

Collect a tape.

Lies, Damn Lies, and Stats 50 Points

Fully max out a stat.

Author Comments

Winner of the FuHEN Vita Homebrew Contest under Best Original Game.


In Dream Punk, you are falling, and you can't wake up. Bounce, hookshot, glide and grind through a candy colored world, collecting videotapes for your neighbor. If you can find and ring all the bells, and you wake The Dreamer- what will become of you?


Unlock abilities and level them up. Are you falling? Or flying?

  • A / D - Move Left/Right
  • S - Bounce
  • W - Glide
  • Mouse - Hookshot
  • Ctrl - "Ness"
  • Shift - Grind
  • E - Recall
  • Space - Interact


All music by turgidharrier


This game is the follow-up to our earlier game, That Dream Again.

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I really liked the game and the mechanics are really fun to play with. The high difficulty is also really enjoyable. The only problem I have is with the Ness ability which is really hard to use, which would be fine if you didn't have to hold CTRL to use it. Holding CTRL makes it easily prone to accidentally closing the game via CTRL + W shortcut. When it closes, the last save I have is before I got the ability which is rather annoying. I have restarted the game atleast 5 times because of this and the count would probably continue to increase

Edit: I completed the game. The difficulty was pretty high but it adds to the fun of this game. Though I do wish the there was a way to find tapes much easily and for the grind to be much more useful as I never upgraded it past 1 level and managed to complete the game regardless. Surprisingly, the "Move" stat is pretty useful. Also I used an extension to block the CTRL + W shortcut lmao. Very fun game and I really enjoy the being able to fly around the map. I only have minor issues with it and learning to master the difficult moves of this was very enjoyable.

Definitely holds plenty of potential, but severely lacks any sort of proper tutorial for me to understand what I am supposed to be doing.

adding a review for this while i'm here because it's downright criminal how this went completely under the radar.
figured i'd leave a few tips for people that want to play this later using what i discovered on my own so far:

the game has a lot of interesting mechanics and movement options; it's also fairly challenging.
i can think of at least two challenges that require extreme knowledge of how the "ness" ability works, and both of them reward a chime so they're pretty much mandatory for completion.
(the balloon challenge in the top left of the map, where the timing is very strict, and the entire room in the middle of the map, which is already quite difficult to find and is basically a ness skill check, since you can't traverse it in any other way).

for starters, i recommend going to the right of the starting screen where you'll be able to unlock the hookshot ability. this will help immensely with getting some tapes to upgrade yourself early on.
i made the mistake of going to the left first on my first playthrough and that made it much more difficult to make significant progress. once you get the hookshot, you can start going left where you'll be able to get glide.

between bounce and glide, it's possible to adjust yourself indefinitely while bouncing on balloons, and the hookshot will allow for quick recovery and air mobility, which would otherwise result in constantly falling in water and being stuck in the same restricted area for a while.

my one gripe with the game is how the various abilities (besides how to perform them) are mostly left unexplained, along with their upgrades. there's also some controls that aren't explicitly started, and knowing about them makes a massive difference.

for example, you can perform ness using C instead of Ctrl. this will prevent you from accidentally closing the game window with Ctrl+W if you accidentally press them in combination while messing around with the ability.
incidentally, you can only direct the ness ability using left or right, so ctrl up is not even a proper combination, but it's still easy to accidentally input by mistake if you're controlling the character at the same time.
while you can use A and D to control the ability, you can also use the left and right arrow keys (while the playable character itself can only move with WASD)

in regards to upgrades, bounce and glide are the most useful to upgrade, since they increase how high you can bounce and your maximum air time.
investing a bit into hookshot may be useful for increased range, although i never figured out if that's what it actually does once upgraded.
movement speed is self-explanatory, but i personally never upgraded it more than once because i was worried it may mess with my control over precise platforming.

upgrading ness increases distance covered when launched, and at max level it also increases your speed (reduces time necessary to cover that distance).
however, sometimes covering more distance is detrimental (specifically for the dedicated room in the middle of the map, which is designed with a specific distance covered by the ability in mind).

in regards to the grind ability, it may be because it's unlocked way later when you've already gotten used to your other abilities, but i never found any real use for it.
it was also difficult to figure out where you can use it or not; you need to be holding shift while overlapping "wires", which are specifically the ones that usually lead to buttons. (one example is freefalling on the starting screen while holding shift. you'll automatically grab onto the wire that passes through the whole screen).

above all, fully upgrading recall is a boon. aside from allowing you to teleport back to the starting area, when maxed out it allows to freely fast-travel between any area.
you need to hold E until only the map is shown, and while holding E you can use arrow keys to change the highlighted area on the map where you want to fast travel to, then release E.

back when i played to completion, i managed to amass a total of 22 upgrade points, so there should be at least 22 tapes you can collect, for those interested in upgrading their abilities.
in any case, you can always re-spec if you talk to the npc in the starting area (you can view your current upgrades at any point by pressing TAB, but you can only re-allocate them by talking to said npc).

additionally, the last time i played there was a bug which unlocked chime medals even without collecting all of them.
i never figured out how it works specifically, but my guess is that chimes collected over multiple playthroughs count towards the "overall amount" in regards to medals.
that is to say (unless it's been patched since), it's likely possible to get the medal for "collecting all 9 chimes" by collecting the first one repeatedly over multiple new games.
it's still possible to collect all 9 chimes legitimately in a single playthrough (as i've done it before), but as mentioned the last 2 or 3 are extremely difficult to get

bokononyossarian responds:

Thank you! We are happy that some folks have enjoyed it!!!

maby change ness to somthing else? im nessing but I press W by mistake and close the tabe

Solid concept! I think the main thing that holds this game back is how difficult it is at the start with some of the jumps requiring too much precision and not always knowing where you're gonna have to land ahead of time, leading to the game feeling really frustrating, especially when the balloons bounce you in weird directions due to their shape.

It gets more manageable once you have the Glider (didn't get the hookshot or anything else) but it's still awkward how fast i had to let go of down then hold up to switch to the glider while I was still rising and still hold the direction I want to go the entire time. Would also help a lot if I could just hold down all the time instead of having to re-press it every time i bounced.

Cool idea/aesthetics though!

UPDATE: Restarted the game and none of my progress saved, but got the hookshot instead and had a lot more fun with that than the other mechanics. Honestly I think this would do a lot better if the player started with the hookshot and ease players into the other bits more!

Credits & Info

Views
769
Faves:
15
Votes
82
Score
3.70 / 5.00

Uploaded
Dec 19, 2023
12:18 AM EST
Software
  • Godot Engine