Added some extra checkpoints in Gyro, Leaf and Electro Bot stages.
Controls can be changed.
YES! I FINISHED IT. PROLLY PATCH IN SOME STUFF AT A LATER DATE THOUGH. (I didn't have time to finish a custom soundtrack, so you've got to make do with some old crap I had lying on my HDD since 2013/14)
So a little project I had going at the start of April, although most of the game was made in prolly two weeks. It's vastly improved from the first game, Raybits 1. (Actually about 90% a new engine that's running this so it should play and feel better)
There might be a few glitches/bugs here and there, I'll patch those up at a later date, I just wanted this out by tonight!)
So 'ere be the sequel to my de-make 8-bit remake of Cathode Raybits. Six new bots to take care of in this somewhat homage to Mega Man!