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Deception Entertainament System

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Enter a world of interaction, fun and mainly decepction because you have to die and try before to die.These and more in this new short platform adventure.

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got stuck int he corner after i failed down from the still block, at the first wall lol! if you keep developing it you might get a good game out of it!

i get that the game is about die and restart, but restart button doesn't work and reload the game is anoying... The game have potential if you give it a litle more care in messages, for example, the background is a checkboard, and the checkboard cube kills you that could be a message but it fails, if the background is a big square like the coin square, then we have a message.
:) it's a good game to keep impoving :D

Nsuperrata responds:

You can restart game with escape button

Some nice level design ideas - Had to restart several times as I kept falling into your traps. :D
I like how the red blocks have more complicated paths (at least more then I expected, got killed for this! That was a nice surprise. xD) and how you played with the 2 different types of walls.
Like others have mentioned there are bugs and so I won't bother repeating them.

Overall I think it's a good start, you tried some original ideas and to me that's more then many do. keep trying & GL! :)

The lack of sound is a big minus in this game. Not just music, but sound effects, indicating when I've jumped & stuff like that. A lot of people commented on the color, and I think it's alright. The red MC is fine, but using only shades of red &green makes things blend, and doesn't give a varied color experience. Also, the fact that everything is square & a grid is hard on the eyes.

The checkerboard squares killing me is confusing, not properly explained, and unexpected. Depict 1 subverted this well with spikes being helpful, by using the dialogue & level design to reinforce this, making sure this was something the player understood. The checkerboard squares are confusing because I don't expect checkerboard squares to kill me, and isn't explained properly to do so. I suppose you may have done this as part of the deception theme, but feeling deceived and feeling cheated are not quite the same.

About the other squares, what do they do? I collected one at the beginning, but is it a power up? A coin? Again, a sound effect here would help greatly to define what I have picked up. The end of the game mentioned nothing about them, so I see no purpose in them. Could you explain?

When I turn left or right, I also move a bit to the left or right. This is not helpful. Also, I did experience a few glitches, hovering a bit below a platform once, and completely disappearing at the end of some platforms (mainly the see-through ones). Also, some sections are too small to accommodate for the MC's high jump, especially with the box placement; jumping over them causes me to hit the ceiling and fall right into them.

The load makes things a lot easier, I must say, but it was not made clear that it was an autosave function, and I didn't have any idea until my third restart.

Good on you, using different color boxes to indicate the end of the game. However, the deception theme is nowhere (and cheating the player doesn't count), and the "interaction" you claimed in the description was very limited.

Nsuperrata responds:

"The checkerboard squares killing me is confusing, not properly explained, and unexpected. Depict 1 subverted this well with spikes being helpful, by using the dialogue & level design to reinforce this, making sure this was something the player understood. The checkerboard squares are confusing because I don't expect checkerboard squares to kill me, and isn't explained properly to do so. I suppose you may have done this as part of the deception theme, but feeling deceived and feeling cheated are not quite the same.
About the other squares, what do they do? I collected one at the beginning, but is it a power up? A coin? Again, a sound effect here would help greatly to define what I have picked up. The end of the game mentioned nothing about them, so I see no purpose in them. Could you explain?"
You didn't understand that the theme of the game is Deception and I used a gameplay based in trail and error,did you?

This is only a prototype, right? There are many things wrong here: aggressive color palette, lack of originality or character, lack of sound... And the way the "hero" teleports every time you change direction is pretty irritating. Please come back with a game, not a first draft of a game...

Credits & Info

Views
3,069
Faves:
1
Votes
11
Score
2.55 / 5.00

Uploaded
Jun 7, 2015
3:48 PM EDT