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A short game I made For my friend : "Kushal"
This is to honor him The creator Of Jabba , Jabeda and Jabiyain
And as he say " Play it on"
I made it in 48 Hours!!!
Yeah my first Quick game
*Note : Keep the NUM LOCK on*
Nice game, but is way too similar to "The Lost Vikings". If you inspired from there why didn't you make the controls like in that game ? I mean WSAD, X teleport, E switch characters...
Really i din't knew that I would try Playing that
The blue guy doesn't move, and when I tap 8, 4 or 6, I move the green guy instead, who also moves with the arrow keys
Fun game! The fact that it was made in such a short period of time is extra-impressive, though some things could definately be polished a bit, like: the hacky walljumping, the overly large hit areas for ex. traps, and save points or maybe checkpoints for the teleports, that'd be a great feature! I like the idea though, and the levels were cleverly designed. Some of the lab levels had really strong patterns though! Maybe dim out the ones in the background a bit so they don't contrast so much? Or add borders around the foreground ones? Anyway, it was a fun venture. You seem to be getting better at making games too, keep it going!
A mute and restart button would be nice, those pit traps are pretty messed up when you have to restart the whole game just because you fell in and I only fell in because I was looking for that 2nd exit.
Sorry For that
I understand the ambition put towards the triple character system, but it feels a bit rushed. The jumps are a wee bit on the stiff side, even with the double jumper. It would be better if jumps slightly accelerate the characters and the player can influence their position in midair. The collision, and this was brought up before, could be modified to better fit the platforms, walls, characters, etc. The wall jumping is awkward, as I find the blue-haired one landing on and off of a wall rapidly, screwing me out of a good wall jump. Granted, I like how I have a large window of opportunity when I DO manage to stick to a wall. Finally, and this is a HUGE nitpick of mine -- The ambience. To be more specific, that loud, ear-grating bird chirping. I can respect that the ambient choice was used for the jungle theme, but the looping screeches of that bird can be distracting at most points.
I hope this review can help you make better design choices for future games if you plan on making more.
Thanx for your review
The darkly comedic strategy RPG continues.
Idle your way through the history of a Hero!
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