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Credits & Info

Aug 17, 2013 | 6:51 AM EDT
  • Daily 4th Place August 18, 2013

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Barbarian 10 Points You climbed the tower as a barbarian.
Knight 10 Points You climbed the tower as a knight.
Monk 10 Points You climbed the tower as a monk.
Ninja 10 Points You climbed the tower as a ninja.
Paladin 10 Points You climbed the tower as a paladin.
Priest 10 Points You climbed the tower as a priest.
Ranger 10 Points You climbed the tower as a ranger.
Sorceress 10 Points You climbed the tower as a sorceress.
Thief 10 Points You climbed the tower as a thief.
Warrior 10 Points You climbed the tower as a warrior.
Wizard 10 Points You climbed the tower as a wizard.

Author Comments

I've fixed a lot of bugs, and made slight adjustments to stats. Thanks for the bug reports! Medals are working for me, I don't know why they wouldn't be working for others, let me know if they still are not.

Climb to the top of The Tower to find the answers to all your questions! This is a survival battle rpg thing.

There is a save function in place so player can return to play again later.

There are 11 playable classes. Each with unique skill sets.



Rated 3.5 / 5 stars

I LOVE your work but this game really frustrated me. I loved the art and music but the game play was so frustrating. I started as the ninja who only had 15 health but a higher level of dexterity (I like to dodge hits!) and it got so hard. The levels where you can level up are so rare and random it gets annoying. You can climb for ages earning gold but then you meet an enemy with a HP of 50 and you get slaughtered and when you respawn you lose most of your gold so you cant buy anything when you reach the shop level anyway. Basically i would have enjoyed it more if there was an option of earning skill points so you could spend them on the areas you wished to improved rather than relying on a random encounter.

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Hyptosis responds:

Yeah, the game is very random. you're right, wish I had designed it to have like, ever 5 or 10 levels you're guaranteed a good thing. Next time I will.


Rated 1 / 5 stars

Too much randomness, not enough strategy


Rated 5 / 5 stars

simply... awesome game


Rated 3.5 / 5 stars

I've got mixed feelings on this...
As usual, you've got amazing visuals and flavor(I guess that's the right word), but the gameplay just isn't well thought-out.

An example is the Charge ability that the monk(and maybe other characters) have. It doubles damage for the next hit... but there's never any reason to do that instead of just attacking twice. If the monk at least had a damage move that cost mana, I'd understand it a little, but he doesn't.

In general, most of the moves are like that, and there's rarely any strategy involved aside from "use the best move you have (depending on your stats), save the 100% potions for when you're at really low hp and gather as many bombs as you can to nuke the final boss."

That said, I still enjoyed it for the most just feels like it could have been a lot better than it was.

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Rated 2 / 5 stars

its alright if you dont like content, whole game coulda been done with a couple dice